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2011-10-31 05:36:24 +00:00
using System;
using System.Runtime.InteropServices;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
public class SamplerState : GraphicsResource
{
#region Constants
public static readonly SamplerState AnisotropicClamp;
public static readonly SamplerState AnisotropicWrap;
public static readonly SamplerState LinearClamp;
public static readonly SamplerState LinearWrap;
public static readonly SamplerState PointClamp;
public static readonly SamplerState PointWrap;
#endregion
#region Private
private INativeSamplerState nativeSamplerState;
private TextureAddressMode addressU;
private TextureAddressMode addressV;
private TextureAddressMode addressW;
private TextureFilter filter;
private int maxAnisotropy;
private int maxMipLevel;
private float mipMapLevelOfDetailBias;
#endregion
#region Public
internal INativeSamplerState NativeSamplerState
{
get
{
return this.nativeSamplerState;
}
}
public TextureAddressMode AddressU
{
get
{
return this.addressU;
}
set
{
ThrowIfBound();
this.addressU = value;
this.nativeSamplerState.AddressU = value;
}
}
public TextureAddressMode AddressV
{
get
{
return this.addressV;
}
set
{
ThrowIfBound();
this.addressV = value;
this.nativeSamplerState.AddressV = value;
}
}
public TextureAddressMode AddressW
{
get
{
return this.addressW;
}
set
{
ThrowIfBound();
this.addressW = value;
this.nativeSamplerState.AddressW = value;
}
}
public TextureFilter Filter
{
get
{
return this.filter;
}
set
{
ThrowIfBound();
this.filter = value;
this.nativeSamplerState.Filter = value;
}
}
public int MaxAnisotropy
{
get
{
return this.maxAnisotropy;
}
set
{
ThrowIfBound();
this.maxAnisotropy = value;
this.nativeSamplerState.MaxAnisotropy = value;
}
}
public int MaxMipLevel
{
get
{
return this.maxMipLevel;
}
set
{
ThrowIfBound();
this.maxMipLevel = value;
this.nativeSamplerState.MaxMipLevel = value;
}
}
public float MipMapLevelOfDetailBias
{
get
{
return this.mipMapLevelOfDetailBias;
}
set
{
ThrowIfBound();
this.mipMapLevelOfDetailBias = value;
this.nativeSamplerState.MipMapLevelOfDetailBias = value;
}
}
#endregion
#region Constructor
public SamplerState()
{
CreateNative();
AddressU = TextureAddressMode.Wrap;
AddressV = TextureAddressMode.Wrap;
AddressW = TextureAddressMode.Wrap;
Filter = TextureFilter.Linear;
MaxAnisotropy = 0;
MaxMipLevel = 0;
MipMapLevelOfDetailBias = 0f;
}
private SamplerState(TextureFilter filter, TextureAddressMode addressMode, string name)
{
CreateNative();
AddressU = addressMode;
AddressV = addressMode;
AddressW = addressMode;
Filter = filter;
MaxAnisotropy = 0;
MaxMipLevel = 0;
MipMapLevelOfDetailBias = 0f;
Name = name;
}
static SamplerState()
{
PointWrap = new SamplerState(TextureFilter.Point, TextureAddressMode.Wrap, "SamplerState.PointWrap");
PointClamp = new SamplerState(TextureFilter.Point, TextureAddressMode.Clamp, "SamplerState.PointClamp");
LinearWrap = new SamplerState(TextureFilter.Linear, TextureAddressMode.Wrap, "SamplerState.LinearWrap");
LinearClamp = new SamplerState(TextureFilter.Linear, TextureAddressMode.Clamp, "SamplerState.LinearClamp");
AnisotropicWrap = new SamplerState(TextureFilter.Anisotropic, TextureAddressMode.Wrap,
"SamplerState.AnisotropicWrap");
AnisotropicClamp = new SamplerState(TextureFilter.Anisotropic, TextureAddressMode.Clamp,
"SamplerState.AnisotropicClamp");
}
#endregion
#region Dispose
public override void Dispose()
{
if (this.nativeSamplerState != null)
{
this.nativeSamplerState.Dispose();
this.nativeSamplerState = null;
}
}
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
{
base.Dispose(disposeManaged);
}
#endregion
#region CreateNative
private void CreateNative()
{
var creator = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>();
nativeSamplerState = creator.CreateSamplerState();
}
#endregion
#region ThrowIfBound
private void ThrowIfBound()
{
if (nativeSamplerState.IsBound)
throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is " +
"bound to the GraphicsDevice.");
}
#endregion
}
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}