using System; using System.Runtime.InteropServices; using ANX.Framework.NonXNA; using ANX.Framework.NonXNA.Development; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Graphics { [PercentageComplete(100)] public class SamplerState : GraphicsResource { #region Constants public static readonly SamplerState AnisotropicClamp; public static readonly SamplerState AnisotropicWrap; public static readonly SamplerState LinearClamp; public static readonly SamplerState LinearWrap; public static readonly SamplerState PointClamp; public static readonly SamplerState PointWrap; #endregion #region Private private INativeSamplerState nativeSamplerState; private TextureAddressMode addressU; private TextureAddressMode addressV; private TextureAddressMode addressW; private TextureFilter filter; private int maxAnisotropy; private int maxMipLevel; private float mipMapLevelOfDetailBias; #endregion #region Public internal INativeSamplerState NativeSamplerState { get { return this.nativeSamplerState; } } public TextureAddressMode AddressU { get { return this.addressU; } set { ThrowIfBound(); this.addressU = value; this.nativeSamplerState.AddressU = value; } } public TextureAddressMode AddressV { get { return this.addressV; } set { ThrowIfBound(); this.addressV = value; this.nativeSamplerState.AddressV = value; } } public TextureAddressMode AddressW { get { return this.addressW; } set { ThrowIfBound(); this.addressW = value; this.nativeSamplerState.AddressW = value; } } public TextureFilter Filter { get { return this.filter; } set { ThrowIfBound(); this.filter = value; this.nativeSamplerState.Filter = value; } } public int MaxAnisotropy { get { return this.maxAnisotropy; } set { ThrowIfBound(); this.maxAnisotropy = value; this.nativeSamplerState.MaxAnisotropy = value; } } public int MaxMipLevel { get { return this.maxMipLevel; } set { ThrowIfBound(); this.maxMipLevel = value; this.nativeSamplerState.MaxMipLevel = value; } } public float MipMapLevelOfDetailBias { get { return this.mipMapLevelOfDetailBias; } set { ThrowIfBound(); this.mipMapLevelOfDetailBias = value; this.nativeSamplerState.MipMapLevelOfDetailBias = value; } } #endregion #region Constructor public SamplerState() { CreateNative(); AddressU = TextureAddressMode.Wrap; AddressV = TextureAddressMode.Wrap; AddressW = TextureAddressMode.Wrap; Filter = TextureFilter.Linear; MaxAnisotropy = 0; MaxMipLevel = 0; MipMapLevelOfDetailBias = 0f; } private SamplerState(TextureFilter filter, TextureAddressMode addressMode, string name) { CreateNative(); AddressU = addressMode; AddressV = addressMode; AddressW = addressMode; Filter = filter; MaxAnisotropy = 0; MaxMipLevel = 0; MipMapLevelOfDetailBias = 0f; Name = name; } static SamplerState() { PointWrap = new SamplerState(TextureFilter.Point, TextureAddressMode.Wrap, "SamplerState.PointWrap"); PointClamp = new SamplerState(TextureFilter.Point, TextureAddressMode.Clamp, "SamplerState.PointClamp"); LinearWrap = new SamplerState(TextureFilter.Linear, TextureAddressMode.Wrap, "SamplerState.LinearWrap"); LinearClamp = new SamplerState(TextureFilter.Linear, TextureAddressMode.Clamp, "SamplerState.LinearClamp"); AnisotropicWrap = new SamplerState(TextureFilter.Anisotropic, TextureAddressMode.Wrap, "SamplerState.AnisotropicWrap"); AnisotropicClamp = new SamplerState(TextureFilter.Anisotropic, TextureAddressMode.Clamp, "SamplerState.AnisotropicClamp"); } #endregion #region Dispose public override void Dispose() { if (this.nativeSamplerState != null) { this.nativeSamplerState.Dispose(); this.nativeSamplerState = null; } } protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged) { base.Dispose(disposeManaged); } #endregion #region CreateNative private void CreateNative() { var creator = AddInSystemFactory.Instance.GetDefaultCreator(); nativeSamplerState = creator.CreateSamplerState(); } #endregion #region ThrowIfBound private void ThrowIfBound() { if (nativeSamplerState.IsBound) throw new InvalidOperationException("You are not allowed to change SamplerState properties while it is " + "bound to the GraphicsDevice."); } #endregion } }