anx.framework/ANX.Framework/Graphics/ModelMeshPartCollection.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)]
public sealed class ModelMeshPartCollection : ReadOnlyCollection<ModelMeshPart>
{
private ModelMeshPart[] modelMeshParts;
internal ModelMeshPartCollection(ModelMeshPart[] modelMeshParts)
: base(modelMeshParts)
{
this.modelMeshParts = modelMeshParts;
}
public new Enumerator GetEnumerator()
{
return new Enumerator(this.modelMeshParts);
}
public struct Enumerator : IEnumerator<ModelMeshPart>, IDisposable, IEnumerator
{
private ModelMeshPart[] wrappedArray;
private int position;
public ModelMeshPart Current
{
get
{
return this.wrappedArray[this.position];
}
}
object IEnumerator.Current
{
get
{
return this.Current;
}
}
internal Enumerator(ModelMeshPart[] wrappedArray)
{
this.wrappedArray = wrappedArray;
this.position = -1;
}
public bool MoveNext()
{
this.position++;
if (this.position >= this.wrappedArray.Length)
{
this.position = this.wrappedArray.Length;
return false;
}
return true;
}
void IEnumerator.Reset()
{
this.position = -1;
}
public void Dispose()
{
}
}
}
}