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#region Using Statements
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using System;
using System.Runtime.InteropServices;
using ANX.Framework.NonXNA;
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#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
{
public class BlendState : GraphicsResource
{
#region Private Members
private INativeBlendState nativeBlendState;
private BlendFunction alphaBlendFunction;
private Blend alphaDestinationBlend;
private Blend alphaSourceBlend;
private Color blendFactor;
private BlendFunction colorBlendFunction;
private Blend colorDestinationBlend;
private Blend colorSourceBlend;
private ColorWriteChannels colorWriteChannels0;
private ColorWriteChannels colorWriteChannels1;
private ColorWriteChannels colorWriteChannels2;
private ColorWriteChannels colorWriteChannels3;
private int multiSampleMask;
#endregion // Private Members
public BlendState()
{
this.nativeBlendState = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateBlendState();
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this.AlphaBlendFunction = BlendFunction.Add;
this.AlphaDestinationBlend = Blend.One;
this.AlphaSourceBlend = Blend.One;
this.BlendFactor = Color.White;
this.ColorBlendFunction = BlendFunction.Add;
this.ColorDestinationBlend = Blend.One;
this.ColorSourceBlend = Blend.One;
this.ColorWriteChannels = ColorWriteChannels.All;
this.ColorWriteChannels1 = ColorWriteChannels.All;
this.ColorWriteChannels2 = ColorWriteChannels.All;
this.ColorWriteChannels3 = ColorWriteChannels.All;
this.MultiSampleMask = -1;
}
public static readonly BlendState Opaque;
public static readonly BlendState AlphaBlend;
public static readonly BlendState Additive;
public static readonly BlendState NonPremultiplied;
private BlendState(Blend sourceBlend, Blend destinationBlend, string name)
{
this.nativeBlendState = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateBlendState();
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this.AlphaBlendFunction = BlendFunction.Add;
this.AlphaDestinationBlend = destinationBlend;
this.AlphaSourceBlend = sourceBlend;
this.BlendFactor = Color.White;
this.ColorBlendFunction = BlendFunction.Add;
this.ColorDestinationBlend = destinationBlend;
this.ColorSourceBlend = sourceBlend;
this.ColorWriteChannels = ColorWriteChannels.All;
this.ColorWriteChannels1 = ColorWriteChannels.All;
this.ColorWriteChannels2 = ColorWriteChannels.All;
this.ColorWriteChannels3 = ColorWriteChannels.All;
this.MultiSampleMask = -1;
Name = name;
}
static BlendState()
{
Opaque = new BlendState(Blend.One, Blend.Zero, "BlendState.Opaque");
AlphaBlend = new BlendState(Blend.One, Blend.InverseSourceAlpha, "BlendState.AlphaBlend");
Additive = new BlendState(Blend.SourceAlpha, Blend.One, "BlendState.Additive");
NonPremultiplied = new BlendState(Blend.SourceAlpha, Blend.InverseSourceAlpha, "BlendState.NonPremultiplied");
}
internal INativeBlendState NativeBlendState
{
get
{
return this.nativeBlendState;
}
}
public BlendFunction AlphaBlendFunction
{
get
{
return this.alphaBlendFunction;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.alphaBlendFunction = value;
this.nativeBlendState.AlphaBlendFunction = value;
}
}
public Blend AlphaDestinationBlend
{
get
{
return this.alphaDestinationBlend;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.alphaDestinationBlend = value;
this.nativeBlendState.AlphaDestinationBlend = value;
}
}
public Blend AlphaSourceBlend
{
get
{
return this.alphaSourceBlend;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.alphaSourceBlend = value;
this.nativeBlendState.AlphaSourceBlend = value;
}
}
public Color BlendFactor
{
get
{
return this.blendFactor;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.blendFactor = value;
this.nativeBlendState.BlendFactor = value;
}
}
public BlendFunction ColorBlendFunction
{
get
{
return this.colorBlendFunction;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.colorBlendFunction = value;
this.nativeBlendState.ColorBlendFunction = value;
}
}
public Blend ColorDestinationBlend
{
get
{
return this.colorDestinationBlend;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.colorDestinationBlend = value;
this.nativeBlendState.ColorDestinationBlend = value;
}
}
public Blend ColorSourceBlend
{
get
{
return this.colorSourceBlend;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.colorSourceBlend = value;
this.nativeBlendState.ColorSourceBlend = value;
}
}
public ColorWriteChannels ColorWriteChannels
{
get
{
return this.colorWriteChannels0;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.colorWriteChannels0 = value;
this.nativeBlendState.ColorWriteChannels = value;
}
}
public ColorWriteChannels ColorWriteChannels1
{
get
{
return this.colorWriteChannels1;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.colorWriteChannels1 = value;
this.nativeBlendState.ColorWriteChannels1 = value;
}
}
public ColorWriteChannels ColorWriteChannels2
{
get
{
return this.colorWriteChannels2;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.colorWriteChannels2 = value;
this.nativeBlendState.ColorWriteChannels2 = value;
}
}
public ColorWriteChannels ColorWriteChannels3
{
get
{
return this.colorWriteChannels3;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.colorWriteChannels3 = value;
this.nativeBlendState.ColorWriteChannels3 = value;
}
}
public int MultiSampleMask
{
get
{
return this.multiSampleMask;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.multiSampleMask = value;
this.nativeBlendState.MultiSampleMask = value;
}
}
public override void Dispose()
{
if (this.nativeBlendState != null)
{
this.nativeBlendState.Dispose();
this.nativeBlendState = null;
}
}
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
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{
base.Dispose(disposeManaged);
}
}
}