anx.framework/ANX.Framework/NonXNA/RenderSystem/INativeGraphicsDevice.cs

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#region Using Statements
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using System;
using ANX.Framework.Graphics;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA
{
public interface INativeGraphicsDevice : IDisposable
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{
void Clear(ref Color color);
void Clear(ClearOptions options, Vector4 color, float depth, int stencil);
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void Present();
void DrawIndexedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount);
void DrawInstancedPrimitives(PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount, int instanceCount);
void DrawUserIndexedPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int numVertices, Array indexData, int indexOffset, int primitiveCount, VertexDeclaration vertexDeclaration, IndexElementSize indexFormat) where T : struct, IVertexType;
void DrawUserPrimitives<T>(PrimitiveType primitiveType, T[] vertexData, int vertexOffset, int primitiveCount, VertexDeclaration vertexDeclaration) where T : struct, IVertexType;
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void DrawPrimitives(PrimitiveType primitiveType, int vertexOffset, int primitiveCount);
void SetVertexBuffers(VertexBufferBinding[] vertexBuffers);
void SetIndexBuffer(IndexBuffer indexBuffer);
void SetViewport(Viewport viewport);
void SetRenderTargets(params RenderTargetBinding[] renderTargets);
void GetBackBufferData<T>(Nullable<Rectangle> rect, T[] data, int startIndex, int elementCount) where T : struct;
void GetBackBufferData<T>(T[] data) where T : struct;
void GetBackBufferData<T>(T[] data, int startIndex, int elementCount) where T : struct;
void ResizeBuffers(PresentationParameters presentationParameters);
bool VSync { get; set; }
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}
}