2012-08-09 09:45:04 +00:00
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#region Using Statements
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2011-11-16 14:27:53 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.Graphics;
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using SharpDX.Direct3D10;
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using ANX.Framework.NonXNA.RenderSystem;
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using System.IO;
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using System.Runtime.InteropServices;
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2012-08-09 09:45:04 +00:00
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using ANX.Framework;
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2011-11-16 14:27:53 +00:00
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#endregion // Using Statements
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2012-08-09 09:45:04 +00:00
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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2011-11-16 14:27:53 +00:00
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2012-08-09 09:45:04 +00:00
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namespace ANX.RenderSystem.Windows.DX10
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2011-11-16 14:27:53 +00:00
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{
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public class Texture2D_DX10 : INativeTexture2D
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{
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#region Private Members
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2011-11-28 16:06:52 +00:00
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protected internal SharpDX.Direct3D10.Texture2D nativeTexture;
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protected internal SharpDX.Direct3D10.ShaderResourceView nativeShaderResourceView;
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protected internal int formatSize;
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protected internal SurfaceFormat surfaceFormat;
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protected internal GraphicsDevice graphicsDevice;
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2011-11-16 14:27:53 +00:00
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#endregion // Private Members
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2011-11-28 16:06:52 +00:00
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internal Texture2D_DX10(GraphicsDevice graphicsDevice)
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{
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this.graphicsDevice = graphicsDevice;
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}
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2011-11-16 14:27:53 +00:00
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public Texture2D_DX10(GraphicsDevice graphicsDevice, int width, int height, SurfaceFormat surfaceFormat, int mipCount)
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{
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if (mipCount > 1)
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{
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throw new Exception("creating textures with mip map not yet implemented");
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}
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this.graphicsDevice = graphicsDevice;
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this.surfaceFormat = surfaceFormat;
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GraphicsDeviceWindowsDX10 graphicsDX10 = graphicsDevice.NativeDevice as GraphicsDeviceWindowsDX10;
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SharpDX.Direct3D10.Device device = graphicsDX10.NativeDevice;
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SharpDX.Direct3D10.Texture2DDescription description = new SharpDX.Direct3D10.Texture2DDescription()
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{
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Width = width,
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Height = height,
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MipLevels = mipCount,
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ArraySize = mipCount,
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Format = FormatConverter.Translate(surfaceFormat),
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SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0),
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Usage = SharpDX.Direct3D10.ResourceUsage.Dynamic,
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BindFlags = SharpDX.Direct3D10.BindFlags.ShaderResource,
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CpuAccessFlags = SharpDX.Direct3D10.CpuAccessFlags.Write,
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OptionFlags = SharpDX.Direct3D10.ResourceOptionFlags.None,
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};
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this.nativeTexture = new SharpDX.Direct3D10.Texture2D(graphicsDX10.NativeDevice, description);
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this.nativeShaderResourceView = new SharpDX.Direct3D10.ShaderResourceView(graphicsDX10.NativeDevice, this.nativeTexture);
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// description of texture formats of DX10: http://msdn.microsoft.com/en-us/library/bb694531(v=VS.85).aspx
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// more helpfull information on DX10 textures: http://msdn.microsoft.com/en-us/library/windows/desktop/bb205131(v=vs.85).aspx
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this.formatSize = FormatConverter.FormatSize(surfaceFormat);
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}
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public override int GetHashCode()
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{
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return NativeTexture.NativePointer.ToInt32();
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}
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internal SharpDX.Direct3D10.Texture2D NativeTexture
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{
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get
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{
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return this.nativeTexture;
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}
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set
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{
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if (this.nativeTexture != value)
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{
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if (this.nativeTexture != null)
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{
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this.nativeTexture.Dispose();
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}
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this.nativeTexture = value;
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}
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}
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}
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internal SharpDX.Direct3D10.ShaderResourceView NativeShaderResourceView
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{
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get
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{
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return this.nativeShaderResourceView;
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}
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set
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{
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if (this.nativeShaderResourceView != value)
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{
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if (this.nativeShaderResourceView != null)
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{
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this.nativeShaderResourceView.Dispose();
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}
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this.nativeShaderResourceView = value;
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}
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}
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, T[] data) where T : struct
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{
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SetData<T>(graphicsDevice, 0, data, 0, data.Length);
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, T[] data, int startIndex, int elementCount) where T : struct
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{
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SetData<T>(graphicsDevice, 0, data, startIndex, elementCount);
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct
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{
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//TODO: handle offsetInBytes parameter
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//TODO: handle startIndex parameter
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//TODO: handle elementCount parameter
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if (this.surfaceFormat == SurfaceFormat.Color)
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{
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2012-08-10 10:17:24 +00:00
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int subresource = SharpDX.Direct3D10.Texture2D.CalculateSubResourceIndex(0, 0, 1);
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2011-11-16 14:27:53 +00:00
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SharpDX.DataRectangle rectangle = this.nativeTexture.Map(subresource, SharpDX.Direct3D10.MapMode.WriteDiscard, SharpDX.Direct3D10.MapFlags.None);
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int rowPitch = rectangle.Pitch;
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unsafe
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{
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GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
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byte* colorData = (byte*)handle.AddrOfPinnedObject();
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byte* pTexels = (byte*)rectangle.DataPointer;
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int srcIndex = 0;
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for (int row = 0; row < Height; row++)
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{
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int rowStart = row * rowPitch;
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for (int col = 0; col < Width; col++)
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{
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int colStart = col * formatSize;
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pTexels[rowStart + colStart + 0] = colorData[srcIndex++];
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pTexels[rowStart + colStart + 1] = colorData[srcIndex++];
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pTexels[rowStart + colStart + 2] = colorData[srcIndex++];
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pTexels[rowStart + colStart + 3] = colorData[srcIndex++];
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}
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}
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handle.Free();
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}
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this.nativeTexture.Unmap(subresource);
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}
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else if (surfaceFormat == SurfaceFormat.Dxt5 || surfaceFormat == SurfaceFormat.Dxt3 || surfaceFormat == SurfaceFormat.Dxt1)
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{
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unsafe
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{
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GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
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byte* colorData = (byte*)handle.AddrOfPinnedObject();
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int w = (Width + 3) >> 2;
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int h = (Height + 3) >> 2;
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formatSize = (surfaceFormat == SurfaceFormat.Dxt1) ? 8 : 16;
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2012-08-10 10:17:24 +00:00
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int subresource = SharpDX.Direct3D10.Texture2D.CalculateSubResourceIndex(0, 0, 1);
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2011-11-16 14:27:53 +00:00
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SharpDX.DataRectangle rectangle = this.nativeTexture.Map(subresource, SharpDX.Direct3D10.MapMode.WriteDiscard, SharpDX.Direct3D10.MapFlags.None);
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SharpDX.DataStream ds = new SharpDX.DataStream(rectangle.DataPointer, Width * Height * 4 * 2, true, true);
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int pitch = rectangle.Pitch;
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int col = 0;
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int index = 0; // startIndex
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int count = data.Length; // elementCount
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int actWidth = w * formatSize;
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for (int i = 0; i < h; i++)
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{
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ds.Position = (i * pitch) + (col * formatSize);
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if (count <= 0)
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{
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break;
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}
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else if (count < actWidth)
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{
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for (int idx = index; idx < index + count; idx++)
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{
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ds.WriteByte(colorData[idx]);
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}
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//ds.WriteRange<byte>(colorDataArray, index, count);
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break;
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}
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for (int idx = index; idx < index + actWidth; idx++)
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{
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ds.WriteByte(colorData[idx]);
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}
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//ds.WriteRange<byte>(colorDataArray, index, actWidth);
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index += actWidth;
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count -= actWidth;
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}
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handle.Free();
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this.nativeTexture.Unmap(subresource);
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}
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}
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else
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{
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throw new Exception(string.Format("creating textures of format {0} not yet implemented...", surfaceFormat.ToString()));
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}
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}
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public int Width
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{
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get
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{
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if (this.nativeTexture != null)
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{
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return this.nativeTexture.Description.Width;
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}
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return 0;
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}
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}
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public int Height
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{
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get
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{
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if (this.nativeTexture != null)
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{
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return this.nativeTexture.Description.Height;
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}
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return 0;
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}
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}
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public GraphicsDevice GraphicsDevice
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{
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get
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{
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return this.graphicsDevice;
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}
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}
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public void Dispose()
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{
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if (this.nativeShaderResourceView != null)
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{
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this.nativeShaderResourceView.Dispose();
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this.nativeShaderResourceView = null;
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}
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if (this.nativeTexture != null)
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{
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this.nativeTexture.Dispose();
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this.nativeTexture = null;
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}
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2012-02-19 11:24:23 +00:00
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}
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#region SaveAsJpeg (TODO)
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public void SaveAsJpeg(Stream stream, int width, int height)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region SaveAsPng (TODO)
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public void SaveAsPng(Stream stream, int width, int height)
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{
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throw new NotImplementedException();
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}
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#endregion
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2012-02-19 13:41:02 +00:00
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#region INativeTexture2D Member
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public void GetData<T>(int level, Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void SetData<T>(int level, Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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#endregion
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#region INativeBuffer Member
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public void GetData<T>(T[] data) where T : struct
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{
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throw new NotImplementedException();
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}
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public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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2011-11-16 14:27:53 +00:00
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}
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