76 lines
1.5 KiB
C#
76 lines
1.5 KiB
C#
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using System;
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using ANX.Framework.NonXNA;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.RenderSystem.PsVita
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{
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public class PsVitaSamplerState : INativeSamplerState
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{
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#region INativeSamplerState Member
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public void Apply(Framework.Graphics.GraphicsDevice graphicsDevice, int index)
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{
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throw new NotImplementedException();
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}
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public void Release()
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{
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throw new NotImplementedException();
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}
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public bool IsBound
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{
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get { throw new NotImplementedException(); }
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}
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public Framework.Graphics.TextureAddressMode AddressU
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{
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set { throw new NotImplementedException(); }
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}
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public Framework.Graphics.TextureAddressMode AddressV
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{
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set { throw new NotImplementedException(); }
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}
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public Framework.Graphics.TextureAddressMode AddressW
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{
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set { throw new NotImplementedException(); }
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}
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public Framework.Graphics.TextureFilter Filter
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{
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set { throw new NotImplementedException(); }
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}
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public int MaxAnisotropy
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{
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set { throw new NotImplementedException(); }
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}
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public int MaxMipLevel
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{
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set { throw new NotImplementedException(); }
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}
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public float MipMapLevelOfDetailBias
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{
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set { throw new NotImplementedException(); }
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}
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#endregion
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#region IDisposable Member
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public void Dispose()
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{
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throw new NotImplementedException();
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}
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#endregion
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}
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}
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