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using System;
using ANX.Framework.NonXNA;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.PsVita
{
public class PsVitaSamplerState : INativeSamplerState
{
#region INativeSamplerState Member
public void Apply(Framework.Graphics.GraphicsDevice graphicsDevice, int index)
{
throw new NotImplementedException();
}
public void Release()
{
throw new NotImplementedException();
}
public bool IsBound
{
get { throw new NotImplementedException(); }
}
public Framework.Graphics.TextureAddressMode AddressU
{
set { throw new NotImplementedException(); }
}
public Framework.Graphics.TextureAddressMode AddressV
{
set { throw new NotImplementedException(); }
}
public Framework.Graphics.TextureAddressMode AddressW
{
set { throw new NotImplementedException(); }
}
public Framework.Graphics.TextureFilter Filter
{
set { throw new NotImplementedException(); }
}
public int MaxAnisotropy
{
set { throw new NotImplementedException(); }
}
public int MaxMipLevel
{
set { throw new NotImplementedException(); }
}
public float MipMapLevelOfDetailBias
{
set { throw new NotImplementedException(); }
}
#endregion
#region IDisposable Member
public void Dispose()
{
throw new NotImplementedException();
}
#endregion
}
}