using System; using ANX.Framework.NonXNA; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.RenderSystem.PsVita { public class PsVitaSamplerState : INativeSamplerState { #region INativeSamplerState Member public void Apply(Framework.Graphics.GraphicsDevice graphicsDevice, int index) { throw new NotImplementedException(); } public void Release() { throw new NotImplementedException(); } public bool IsBound { get { throw new NotImplementedException(); } } public Framework.Graphics.TextureAddressMode AddressU { set { throw new NotImplementedException(); } } public Framework.Graphics.TextureAddressMode AddressV { set { throw new NotImplementedException(); } } public Framework.Graphics.TextureAddressMode AddressW { set { throw new NotImplementedException(); } } public Framework.Graphics.TextureFilter Filter { set { throw new NotImplementedException(); } } public int MaxAnisotropy { set { throw new NotImplementedException(); } } public int MaxMipLevel { set { throw new NotImplementedException(); } } public float MipMapLevelOfDetailBias { set { throw new NotImplementedException(); } } #endregion #region IDisposable Member public void Dispose() { throw new NotImplementedException(); } #endregion } }