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using System;
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using System.Collections.ObjectModel;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Audio
{
public sealed class Microphone
{
#region Events
public event EventHandler<EventArgs> BufferReady;
#endregion
#region Public
public readonly string Name;
public static ReadOnlyCollection<Microphone> All
{
get
{
throw new NotImplementedException();
}
}
public TimeSpan BufferDuration
{
get;
set;
}
public static Microphone Default
{
get
{
throw new NotImplementedException();
}
}
public bool IsHeadset
{
get
{
throw new NotImplementedException();
}
}
public int SampleRate
{
get
{
throw new NotImplementedException();
}
}
public MicrophoneState State
{
get
{
throw new NotImplementedException();
}
}
#endregion
#region Constructor
~Microphone()
{
throw new NotImplementedException();
}
#endregion
#region Stop
public void Stop()
{
throw new NotImplementedException();
}
#endregion
#region Start
public void Start()
{
throw new NotImplementedException();
}
#endregion
#region GetSampleSizeInBytes
public int GetSampleSizeInBytes(TimeSpan duration)
{
throw new NotImplementedException();
}
#endregion
#region GetSampleDuration
public TimeSpan GetSampleDuration(int sizeInBytes)
{
throw new NotImplementedException();
}
#endregion
#region GetData
public int GetData(byte[] buffer)
{
throw new NotImplementedException();
}
#endregion
#region GetData
public int GetData(byte[] buffer, int offset, int count)
{
throw new NotImplementedException();
}
#endregion
}
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}