using System; using System.Collections.ObjectModel; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Audio { public sealed class Microphone { #region Events public event EventHandler BufferReady; #endregion #region Public public readonly string Name; public static ReadOnlyCollection All { get { throw new NotImplementedException(); } } public TimeSpan BufferDuration { get; set; } public static Microphone Default { get { throw new NotImplementedException(); } } public bool IsHeadset { get { throw new NotImplementedException(); } } public int SampleRate { get { throw new NotImplementedException(); } } public MicrophoneState State { get { throw new NotImplementedException(); } } #endregion #region Constructor ~Microphone() { throw new NotImplementedException(); } #endregion #region Stop public void Stop() { throw new NotImplementedException(); } #endregion #region Start public void Start() { throw new NotImplementedException(); } #endregion #region GetSampleSizeInBytes public int GetSampleSizeInBytes(TimeSpan duration) { throw new NotImplementedException(); } #endregion #region GetSampleDuration public TimeSpan GetSampleDuration(int sizeInBytes) { throw new NotImplementedException(); } #endregion #region GetData public int GetData(byte[] buffer) { throw new NotImplementedException(); } #endregion #region GetData public int GetData(byte[] buffer, int offset, int count) { throw new NotImplementedException(); } #endregion } }