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using System;
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using ANX.Framework.Graphics;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA.RenderSystem
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{
public interface INativeBuffer : IDisposable
{
void SetData<T>(GraphicsDevice graphicsDevice, T[] data) where T : struct;
void SetData<T>(GraphicsDevice graphicsDevice, T[] data, int startIndex,
int elementCount) where T : struct;
void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data,
int startIndex, int elementCount) where T : struct;
void GetData<T>(T[] data) where T : struct;
void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct;
}
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}