2011-11-16 14:27:53 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{EB8258E0-6741-4DB9-B756-1EBDF67B1ED6}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ANX.Framework.Windows.GL3</RootNamespace>
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<AssemblyName>ANX.Framework.Windows.GL3</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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2011-11-20 16:17:18 +00:00
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<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
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2012-01-16 15:03:28 +00:00
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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2011-11-16 14:27:53 +00:00
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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2011-11-20 16:17:18 +00:00
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<PlatformTarget>x86</PlatformTarget>
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2012-01-16 15:03:28 +00:00
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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2011-11-16 14:27:53 +00:00
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</PropertyGroup>
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2012-03-26 08:27:29 +00:00
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWin8|AnyCPU'">
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<OutputPath>bin\DebugWin8\</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWin8|AnyCPU'">
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<OutputPath>bin\ReleaseWin8\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisLogFile>..\bin\Release\ANX.Framework.Windows.GL3.dll.CodeAnalysisLog.xml</CodeAnalysisLogFile>
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<CodeAnalysisUseTypeNameInSuppression>true</CodeAnalysisUseTypeNameInSuppression>
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<CodeAnalysisModuleSuppressionsFile>GlobalSuppressions.cs</CodeAnalysisModuleSuppressionsFile>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRuleSetDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\\Rule Sets</CodeAnalysisRuleSetDirectories>
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<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
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<CodeAnalysisIgnoreBuiltInRules>true</CodeAnalysisIgnoreBuiltInRules>
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</PropertyGroup>
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2011-11-16 14:27:53 +00:00
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<ItemGroup>
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2011-12-01 10:31:25 +00:00
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<Reference Include="NLog, Version=2.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\lib\NLog\NLog.dll</HintPath>
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</Reference>
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2011-11-17 19:31:46 +00:00
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<Reference Include="OpenTK">
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<HintPath>..\..\lib\OpenTK\OpenTK.dll</HintPath>
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2011-11-16 14:27:53 +00:00
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BlendStateGL3.cs" />
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<Compile Include="Creator.cs" />
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2012-02-18 22:43:08 +00:00
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<Compile Include="Helpers\DatatypesMapping.cs" />
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2011-11-16 14:27:53 +00:00
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<Compile Include="DepthStencilStateGL3.cs" />
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<Compile Include="EffectGL3.cs" />
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<Compile Include="EffectParameterGL3.cs" />
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2012-01-21 20:55:40 +00:00
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<Compile Include="EffectPassGL3.cs" />
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2011-11-16 14:27:53 +00:00
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<Compile Include="EffectTechniqueGL3.cs" />
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2011-11-20 16:17:18 +00:00
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<Compile Include="ErrorHelper.cs" />
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2011-11-16 14:27:53 +00:00
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<Compile Include="GraphicsDeviceWindowsGL3.cs" />
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2012-02-18 22:43:08 +00:00
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<Compile Include="Helpers\GraphicsResourceManager.cs" />
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2012-01-25 15:31:58 +00:00
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<Compile Include="Helpers\LinuxInterop.cs" />
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<Compile Include="Helpers\WindowsInterop.cs" />
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2011-11-16 14:27:53 +00:00
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<Compile Include="IndexBufferGL3.cs" />
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2011-12-01 06:28:41 +00:00
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<Compile Include="Metadata.Designer.cs">
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<DependentUpon>Metadata.resx</DependentUpon>
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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</Compile>
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2011-11-16 14:27:53 +00:00
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RasterizerStateGL3.cs" />
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2011-11-30 21:57:17 +00:00
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<Compile Include="RenderTarget2DGL3.cs" />
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2011-11-16 14:27:53 +00:00
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<Compile Include="SamplerStateGL3.cs" />
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<Compile Include="ShaderByteCode.cs" />
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2012-01-16 13:48:21 +00:00
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<Compile Include="ShaderData.cs" />
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<Compile Include="ShaderHelper.cs" />
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2011-11-16 14:27:53 +00:00
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<Compile Include="Texture2DGL3.cs" />
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<Compile Include="VertexBufferGL3.cs" />
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<Compile Include="WindowsGameHost.cs" />
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<Compile Include="WindowsGameWindow.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\ANX.Framework\ANX.Framework.csproj">
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<Project>{6899F0C9-70B9-4EB0-9DD3-E598D4BE3E35}</Project>
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<Name>ANX.Framework</Name>
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</ProjectReference>
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</ItemGroup>
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2011-12-01 06:28:41 +00:00
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<ItemGroup>
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<EmbeddedResource Include="Metadata.resx">
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<Generator>PublicResXFileCodeGenerator</Generator>
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<LastGenOutput>Metadata.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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2011-11-16 14:27:53 +00:00
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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2011-11-18 11:04:26 +00:00
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<PreBuildEvent>
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</PreBuildEvent>
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2011-11-16 14:27:53 +00:00
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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