anx.framework/ANX.Framework/Net/AvailableNetworkSession.cs

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#region Using Statements
using System;
using System.Net;
#endregion // Using Statements
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#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
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namespace ANX.Framework.Net
{
public sealed class AvailableNetworkSession
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{
private NetworkSessionType sessionType;
private int openPublicGamerSlots;
private QualityOfService qualityOfService;
private NetworkSessionProperties sessionProperties;
#if !WIN8 //TODO: search replacement for Win8
private IPEndPoint endPoint;
private IPEndPoint internalendPoint;
#endif
private int _currentGameCount;
private string hostGamertag;
private int openPrivateGamerSlots;
public AvailableNetworkSession()
{
qualityOfService = new QualityOfService();
}
public int CurrentGamerCount
{
get
{
return _currentGameCount;
}
internal set
{
_currentGameCount = value;
}
}
public string HostGamertag
{
get
{
return hostGamertag;
}
internal set
{
hostGamertag = value;
}
}
public int OpenPrivateGamerSlots
{
get
{
return openPrivateGamerSlots;
}
internal set
{
openPrivateGamerSlots = value;
}
}
public int OpenPublicGamerSlots
{
get
{
return openPublicGamerSlots;
}
internal set
{
openPublicGamerSlots = value;
}
}
public QualityOfService QualityOfService
{
get
{
return qualityOfService;
}
internal set
{
qualityOfService = value;
}
}
public NetworkSessionProperties SessionProperties
{
get
{
return sessionProperties;
}
internal set
{
sessionProperties = value;
}
}
#if !WIN8 //TODO: search replacement for Win8
internal IPEndPoint EndPoint
{
get
{
return endPoint;
}
set
{
endPoint = value;
}
}
internal IPEndPoint InternalEndpont
{
get
{
return internalendPoint;
}
set
{
internalendPoint = value;
}
}
#endif
internal NetworkSessionType SessionType
{
get
{
return this.sessionType;
}
set
{
this.sessionType = value;
}
}
}
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}