anx.framework/ANX.Framework/Audio/DynamicSoundEffectInstance.cs

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using System;
using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Audio
{
[PercentageComplete(0)]
public sealed class DynamicSoundEffectInstance : SoundEffectInstance
{
#region Events
public event EventHandler<EventArgs> BufferNeeded;
#endregion
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#region Public
public override bool IsLooped
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
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public int PendingBufferCount
{
get
{
throw new NotImplementedException();
}
}
#endregion
#region Constructor
public DynamicSoundEffectInstance(int sampleRate, AudioChannels channels)
{
throw new NotImplementedException();
}
#endregion
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#region GetSampleDuration
public TimeSpan GetSampleDuration(int sizeInBytes)
{
throw new NotImplementedException();
}
#endregion
#region GetSampleSizeInBytes
public int GetSampleSizeInBytes(TimeSpan duration)
{
throw new NotImplementedException();
}
#endregion
#region Play
public override void Play()
{
throw new NotImplementedException();
}
#endregion
#region SubmitBuffer
public void SubmitBuffer(byte[] buffer)
{
throw new NotImplementedException();
}
#endregion
#region SubmitBuffer
public void SubmitBuffer(byte[] buffer, int offset, int count)
{
throw new NotImplementedException();
}
#endregion
#region Dispose
protected override void Dispose(bool disposing)
{
throw new NotImplementedException();
}
#endregion
}
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}