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#region Using Statements
using System;
using System.IO;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Storage
{
public sealed class StorageDevice
{
private static Func<PlayerIndex, int, int, StorageDevice> openDeviceDelegate = null;
private DriveInfo storageDrive;
private Func<string, StorageContainer> openContainerDelegate = null;
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#pragma warning disable 0067 //This event is never used
public static event EventHandler<EventArgs> DeviceChanged;
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#pragma warning restore 0067
internal StorageDevice(string storagePath)
{
StoragePath = Path.GetFullPath(storagePath);
storageDrive = new DriveInfo(Path.GetPathRoot(storagePath).Substring(0, 1));
}
public IAsyncResult BeginOpenContainer(string displayName, AsyncCallback callback, Object state)
{
//See comments of OpenStorageDevice
if (openContainerDelegate != null)
throw new InvalidOperationException("There is currently a StorageContainer request pending. Please let this request finish.");
openContainerDelegate = new Func<string, StorageContainer>(OpenStorageContainer);
return openContainerDelegate.BeginInvoke(displayName, callback, state);
}
public static IAsyncResult BeginShowSelector(AsyncCallback callback, Object state) //We can't use optional parameters, because they can only be used as last!
{ return BeginShowSelector(PlayerIndex.One, 0, 0, callback, state); }
public static IAsyncResult BeginShowSelector(int sizeInBytes, int directoryCount, AsyncCallback callback, Object state)
{ return BeginShowSelector(PlayerIndex.One, sizeInBytes, directoryCount, callback, state); }
public static IAsyncResult BeginShowSelector(PlayerIndex player, AsyncCallback callback, Object state)
{ return BeginShowSelector(player, 0, 0, callback, state); }
public static IAsyncResult BeginShowSelector(PlayerIndex player, int sizeInBytes, int directoryCount, AsyncCallback callback, Object state)
{
//See comments of OpenStorageDevice
if (openDeviceDelegate != null)
throw new InvalidOperationException("There is currently a StorageDevice request pending. Please let this request finish.");
openDeviceDelegate = new Func<PlayerIndex, int, int, StorageDevice>(OpenStorageDevice);
return openDeviceDelegate.BeginInvoke(player, sizeInBytes, directoryCount, callback, state);
}
public void DeleteContainer(string titleName)
{
if(string.IsNullOrEmpty(titleName))
throw new ArgumentNullException("titleName");
try
{
Directory.Delete(Path.Combine(StoragePath, titleName), true);
}
catch (IOException e)
{
throw new InvalidOperationException("A IOException occured while deleting the container. See inner Exception.", e);
}
}
public StorageContainer EndOpenContainer(IAsyncResult result)
{
if (openContainerDelegate == null)
throw new InvalidOperationException("There is operation pending that could be ended.");
StorageContainer container = openContainerDelegate.EndInvoke(result);
openContainerDelegate = null;
return container;
}
public static StorageDevice EndShowSelector(IAsyncResult result)
{
if (openDeviceDelegate == null)
throw new InvalidOperationException("There is operation pending that could be ended.");
StorageDevice device = openDeviceDelegate.EndInvoke(result);
openDeviceDelegate = null;
return device;
}
public long FreeSpace
{
get
{
try
{
return storageDrive.AvailableFreeSpace;
}
catch (IOException)
{
return -1;
}
}
}
public bool IsConnected
{ get { return storageDrive.IsReady; } }
public long TotalSpace
{
get
{
try
{
return storageDrive.TotalSize;
}
catch (IOException)
{
return -1;
}
}
}
/// <summary>
/// The path this storage device is currently pointing to.
/// </summary>
internal string StoragePath { get; private set; }
/// <summary>
/// The player this device is currently assosiated with.
/// </summary>
internal PlayerIndex PlayerIndex { get; private set; }
/// <summary>
/// Private Helper Method that does the real work of *OpenStorageDevice.
/// </summary>
/// <remarks>We invoke this Method async using a delegate to have a IAsyncResult that we can return.
/// This Method will return nearly instant, but XNA requires to have Begin/End-Methods.
/// Currently, there is only one "device", the HDD. Saves are placed in /My Documents/SavedGames. We don't care about the size or
/// directory count, the HDD will should enough space anyway ;)</remarks>
private static StorageDevice OpenStorageDevice(PlayerIndex player, int sizeInBytes, int directoryCount)
{
string playerPath;
switch (player)
{
case PlayerIndex.One:
playerPath = "Player1";
break;
case PlayerIndex.Two:
playerPath = "Player2";
break;
case PlayerIndex.Three:
playerPath = "Player3";
break;
case PlayerIndex.Four:
playerPath = "Player4";
break;
default:
playerPath = "AllPlayers";
break;
}
string myDocsPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "SavedGames", playerPath);
return new StorageDevice(myDocsPath);
}
/// <summary>
/// See comment for OpenStorageDevice.
/// </summary>
private StorageContainer OpenStorageContainer(string displayName)
{
return new StorageContainer(this, this.PlayerIndex, displayName);
}
}
}