2011-11-11 12:50:46 +00:00
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#region Using Statements
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using System;
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2011-11-17 16:51:06 +00:00
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using System.IO;
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2011-11-11 12:50:46 +00:00
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Storage
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{
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public sealed class StorageDevice
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{
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2011-11-17 16:51:06 +00:00
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private static Func<PlayerIndex, int, int, StorageDevice> openDeviceDelegate = null;
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private DriveInfo storageDrive;
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private Func<string, StorageContainer> openContainerDelegate = null;
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2011-11-17 17:05:27 +00:00
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#pragma warning disable 0067 //This event is never used
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public static event EventHandler<EventArgs> DeviceChanged;
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2011-11-17 17:05:27 +00:00
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#pragma warning restore 0067
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internal StorageDevice(string storagePath)
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{
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StoragePath = Path.GetFullPath(storagePath);
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storageDrive = new DriveInfo(Path.GetPathRoot(storagePath).Substring(0, 1));
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2011-11-11 12:50:46 +00:00
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}
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2011-11-17 16:51:06 +00:00
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public IAsyncResult BeginOpenContainer(string displayName, AsyncCallback callback, Object state)
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{
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//See comments of OpenStorageDevice
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if (openContainerDelegate != null)
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throw new InvalidOperationException("There is currently a StorageContainer request pending. Please let this request finish.");
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openContainerDelegate = new Func<string, StorageContainer>(OpenStorageContainer);
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return openContainerDelegate.BeginInvoke(displayName, callback, state);
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2011-11-11 12:50:46 +00:00
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}
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2011-11-17 16:51:06 +00:00
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public static IAsyncResult BeginShowSelector(AsyncCallback callback, Object state) //We can't use optional parameters, because they can only be used as last!
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{ return BeginShowSelector(PlayerIndex.One, 0, 0, callback, state); }
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2011-11-11 12:50:46 +00:00
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public static IAsyncResult BeginShowSelector(int sizeInBytes, int directoryCount, AsyncCallback callback, Object state)
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{ return BeginShowSelector(PlayerIndex.One, sizeInBytes, directoryCount, callback, state); }
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2011-11-11 12:50:46 +00:00
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public static IAsyncResult BeginShowSelector(PlayerIndex player, AsyncCallback callback, Object state)
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{ return BeginShowSelector(player, 0, 0, callback, state); }
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public static IAsyncResult BeginShowSelector(PlayerIndex player, int sizeInBytes, int directoryCount, AsyncCallback callback, Object state)
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{
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//See comments of OpenStorageDevice
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if (openDeviceDelegate != null)
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throw new InvalidOperationException("There is currently a StorageDevice request pending. Please let this request finish.");
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openDeviceDelegate = new Func<PlayerIndex, int, int, StorageDevice>(OpenStorageDevice);
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return openDeviceDelegate.BeginInvoke(player, sizeInBytes, directoryCount, callback, state);
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2011-11-11 12:50:46 +00:00
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}
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public void DeleteContainer(string titleName)
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{
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if(string.IsNullOrEmpty(titleName))
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throw new ArgumentNullException("titleName");
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try
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{
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Directory.Delete(Path.Combine(StoragePath, titleName), true);
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}
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catch (IOException e)
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{
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throw new InvalidOperationException("A IOException occured while deleting the container. See inner Exception.", e);
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}
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}
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public StorageContainer EndOpenContainer(IAsyncResult result)
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{
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if (openContainerDelegate == null)
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throw new InvalidOperationException("There is operation pending that could be ended.");
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StorageContainer container = openContainerDelegate.EndInvoke(result);
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openContainerDelegate = null;
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return container;
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2011-11-11 12:50:46 +00:00
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}
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public static StorageDevice EndShowSelector(IAsyncResult result)
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{
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2011-11-17 16:51:06 +00:00
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if (openDeviceDelegate == null)
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throw new InvalidOperationException("There is operation pending that could be ended.");
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StorageDevice device = openDeviceDelegate.EndInvoke(result);
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openDeviceDelegate = null;
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return device;
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2011-11-11 12:50:46 +00:00
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}
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public long FreeSpace
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{
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get
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{
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2011-11-17 16:51:06 +00:00
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try
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{
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return storageDrive.AvailableFreeSpace;
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}
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catch (IOException)
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{
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return -1;
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}
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2011-11-11 12:50:46 +00:00
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}
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}
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public bool IsConnected
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{ get { return storageDrive.IsReady; } }
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public long TotalSpace
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{
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get
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{
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2011-11-17 16:51:06 +00:00
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try
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{
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return storageDrive.TotalSize;
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}
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catch (IOException)
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{
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return -1;
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}
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2011-11-11 12:50:46 +00:00
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}
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}
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2011-11-17 16:51:06 +00:00
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/// <summary>
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/// The path this storage device is currently pointing to.
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/// </summary>
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internal string StoragePath { get; private set; }
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/// <summary>
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/// The player this device is currently assosiated with.
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/// </summary>
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internal PlayerIndex PlayerIndex { get; private set; }
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/// <summary>
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/// Private Helper Method that does the real work of *OpenStorageDevice.
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/// </summary>
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/// <remarks>We invoke this Method async using a delegate to have a IAsyncResult that we can return.
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/// This Method will return nearly instant, but XNA requires to have Begin/End-Methods.
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/// Currently, there is only one "device", the HDD. Saves are placed in /My Documents/SavedGames. We don't care about the size or
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/// directory count, the HDD will should enough space anyway ;)</remarks>
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private static StorageDevice OpenStorageDevice(PlayerIndex player, int sizeInBytes, int directoryCount)
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{
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string playerPath;
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switch (player)
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{
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2011-11-17 16:51:06 +00:00
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case PlayerIndex.One:
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playerPath = "Player1";
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break;
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case PlayerIndex.Two:
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playerPath = "Player2";
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break;
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case PlayerIndex.Three:
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playerPath = "Player3";
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break;
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case PlayerIndex.Four:
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playerPath = "Player4";
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break;
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default:
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playerPath = "AllPlayers";
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break;
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}
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string myDocsPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "SavedGames", playerPath);
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return new StorageDevice(myDocsPath);
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}
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/// <summary>
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/// See comment for OpenStorageDevice.
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/// </summary>
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private StorageContainer OpenStorageContainer(string displayName)
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{
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return new StorageContainer(this, this.PlayerIndex, displayName);
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2011-11-11 12:50:46 +00:00
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}
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}
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}
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