2011-11-15 12:11:24 +00:00
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<?xml version="1.0" encoding="utf-8" ?>
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2011-11-18 11:04:26 +00:00
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<Build License="../doc/license.txt"
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2012-09-14 06:19:05 +00:00
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Target="../RenderSystems/ANX.Framework.GL3/ShaderByteCode.cs"
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Namespace="ANX.Framework.GL3">
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2011-11-15 12:11:24 +00:00
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<Shader Type="SpriteBatch"
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2011-11-18 11:04:26 +00:00
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Source="../Shader/GL3/SpriteBatch_GLSL.fx"
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2012-09-14 06:19:05 +00:00
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RenderSystem="ANX.RenderSystem.GL3"
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2011-11-15 12:11:24 +00:00
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/>
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2011-11-23 10:13:38 +00:00
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<Shader Type="AlphaTestEffect"
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Source="../Shader/GL3/AlphaTest.fx"
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2012-09-14 06:19:05 +00:00
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RenderSystem="ANX.RenderSystem.GL3"
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2011-11-23 10:13:38 +00:00
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/>
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<Shader Type="BasicEffect"
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Source="../Shader/GL3/BasicEffect.fx"
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2012-09-14 06:19:05 +00:00
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RenderSystem="ANX.RenderSystem.GL3"
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2011-11-23 10:13:38 +00:00
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/>
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<Shader Type="DualTextureEffect"
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Source="../Shader/GL3/DualTexture.fx"
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2012-09-14 06:19:05 +00:00
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RenderSystem="ANX.RenderSystem.GL3"
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2011-11-23 10:13:38 +00:00
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/>
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<Shader Type="EnvironmentMapEffect"
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Source="../Shader/GL3/EnvironmentMap.fx"
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2012-09-14 06:19:05 +00:00
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RenderSystem="ANX.RenderSystem.GL3"
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2011-11-23 10:13:38 +00:00
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/>
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<Shader Type="SkinnedEffect"
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Source="../Shader/GL3/Skinned.fx"
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2012-09-14 06:19:05 +00:00
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RenderSystem="ANX.RenderSystem.GL3"
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2011-11-23 10:13:38 +00:00
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/>
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2011-11-15 12:11:24 +00:00
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</Build>
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