anx.framework/shader/GL3/SpriteBatch_GLSL.fx

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// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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vertexshaders
{
shader "SpriteVertexShader"
{
uniform mat4 MatrixTransform;
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attribute vec4 pos;
attribute vec4 col;
attribute vec2 tex;
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varying vec4 diffuseColor;
varying vec2 diffuseTexCoord;
void main( )
{
gl_Position = MatrixTransform * pos;
diffuseTexCoord = tex;
diffuseColor = col;
}
}
}
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fragmentshaders
{
shader "SpriteFragmentShader"
{
uniform sampler2D Texture;
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varying vec4 diffuseColor;
varying vec2 diffuseTexCoord;
void main( )
{
gl_FragColor = texture2D(Texture, diffuseTexCoord) * diffuseColor;
}
}
}
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techniques
{
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technique "SpriteTechnique"
{
vertex "SpriteVertexShader"
fragment "SpriteFragmentShader"
}
}