9 Commits

Author SHA1 Message Date
SND\AstrorEnales_cp
734679616b - Added ILRepack
- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00
SND\AstrorEnales_cp
b6bd56bab6 Implemented GLSL shader techniques 2012-01-16 13:48:21 +00:00
SND\AstrorEnales_cp
ad4fc131de Going through TODOs in OpenGL render system, and implemented
most of the EffectParameter.SetData overloads.
2011-12-27 11:03:03 +00:00
SND\AstrorEnales_cp
8239306d2e - Implemented RenderTarget in OpenGL
- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
2011-12-08 19:48:15 +00:00
SND\AstrorEnales_cp
ad1bc47a24 Working on all OpenGL classes and working on hardcore
error checking integration (later on this will be disabled).
2011-11-20 16:17:18 +00:00
SND\AstrorEnales_cp
58a839db81 Working on OpenGL vertex buffer, index buffer, effect and EffectParameter 2011-11-20 12:49:11 +00:00
SND\AstrorEnales_cp
9fcf9ec91f - Working on the SpriteBatch_GLSL.fx
- Working on the Parameters property which now collects
  the names and ids
2011-11-17 20:06:13 +00:00
Glatzemann
fa49848f23 updated SpriteBatch_GLSL shader to match new GLSL shader format
GL3: get effect count
2011-11-16 09:35:01 +00:00
Glatzemann
711d4aa68b created StockShaderCodeGenerator tool (sscg)
removed old shader files
included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
2011-11-15 12:11:24 +00:00