SND\AstrorEnales_cp
734679616b
- Added ILRepack
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- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00
SND\AstrorEnales_cp
b6bd56bab6
Implemented GLSL shader techniques
2012-01-16 13:48:21 +00:00
SND\AstrorEnales_cp
ad4fc131de
Going through TODOs in OpenGL render system, and implemented
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most of the EffectParameter.SetData overloads.
2011-12-27 11:03:03 +00:00
SND\AstrorEnales_cp
8239306d2e
- Implemented RenderTarget in OpenGL
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- Implemented dynamic shader attributes mapping in the vertex buffer in OpenGL
2011-12-08 19:48:15 +00:00
SND\AstrorEnales_cp
ad1bc47a24
Working on all OpenGL classes and working on hardcore
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error checking integration (later on this will be disabled).
2011-11-20 16:17:18 +00:00
SND\AstrorEnales_cp
58a839db81
Working on OpenGL vertex buffer, index buffer, effect and EffectParameter
2011-11-20 12:49:11 +00:00
SND\AstrorEnales_cp
9fcf9ec91f
- Working on the SpriteBatch_GLSL.fx
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- Working on the Parameters property which now collects
the names and ids
2011-11-17 20:06:13 +00:00
Glatzemann
fa49848f23
updated SpriteBatch_GLSL shader to match new GLSL shader format
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GL3: get effect count
2011-11-16 09:35:01 +00:00
Glatzemann
711d4aa68b
created StockShaderCodeGenerator tool (sscg)
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removed old shader files
included sscg in pre-build events of RenderSystem DX10 and GL3 to generate shader files before compiling
2011-11-15 12:11:24 +00:00