2011-10-31 05:36:24 +00:00
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using System;
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2011-12-06 09:11:26 +00:00
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using ANX.Framework.NonXNA;
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2011-10-31 05:36:24 +00:00
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namespace TextRendering
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{
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2012-08-29 20:17:44 +00:00
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static class Program
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{
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/// <summary>
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/// Der Haupteinstiegspunkt für die Anwendung.
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/// </summary>
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static void Main(string[] args)
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{
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//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "OpenGL3");
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2012-09-11 13:51:20 +00:00
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AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX10");
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2012-08-29 20:17:44 +00:00
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//AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX11");
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2011-12-06 09:11:26 +00:00
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2012-08-29 20:17:44 +00:00
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using (Game1 game = new Game1())
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{
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game.Run();
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}
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}
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}
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2011-10-31 05:36:24 +00:00
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}
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