using System; using ANX.Framework.NonXNA; namespace TextRendering { static class Program { /// /// Der Haupteinstiegspunkt für die Anwendung. /// static void Main(string[] args) { //AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "OpenGL3"); AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX10"); //AddInSystemFactory.Instance.SetPreferredSystem(AddInType.RenderSystem, "DirectX11"); using (Game1 game = new Game1()) { game.Run(); } } } }