93 lines
2.4 KiB
C#
93 lines
2.4 KiB
C#
|
#region Using Statements
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Linq;
|
||
|
using ANX.Framework;
|
||
|
using ANX.Framework.Audio;
|
||
|
using ANX.Framework.Content;
|
||
|
using ANX.Framework.GamerServices;
|
||
|
using ANX.Framework.Graphics;
|
||
|
using ANX.Framework.Input;
|
||
|
using ANX.Framework.Media;
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
namespace KeyboardSample
|
||
|
{
|
||
|
public class Game1 : ANX.Framework.Game
|
||
|
{
|
||
|
GraphicsDeviceManager graphics;
|
||
|
SpriteBatch spriteBatch;
|
||
|
KeyboardState lastKeyState;
|
||
|
SpriteFont debug;
|
||
|
Texture2D texture;
|
||
|
bool showTexture;
|
||
|
|
||
|
public Game1()
|
||
|
{
|
||
|
graphics = new GraphicsDeviceManager(this);
|
||
|
Content.RootDirectory = "SampleContent";
|
||
|
|
||
|
this.Window.Title = "ANX.Framework Keyboard Sample - Press Enter to display ANX logo (ESC to exit)";
|
||
|
}
|
||
|
|
||
|
protected override void Initialize()
|
||
|
{
|
||
|
this.lastKeyState = Keyboard.GetState();
|
||
|
|
||
|
base.Initialize();
|
||
|
}
|
||
|
|
||
|
protected override void LoadContent()
|
||
|
{
|
||
|
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||
|
|
||
|
debug = Content.Load<SpriteFont>(@"Fonts/Debug");
|
||
|
texture = Content.Load<Texture2D>(@"Textures/ANX.Framework.Logo_459x121");
|
||
|
}
|
||
|
|
||
|
protected override void UnloadContent()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
protected override void Update(GameTime gameTime)
|
||
|
{
|
||
|
KeyboardState keyState = Keyboard.GetState();
|
||
|
|
||
|
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
||
|
keyState.IsKeyDown(Keys.Escape))
|
||
|
this.Exit();
|
||
|
|
||
|
if (keyState.IsKeyDown(Keys.Enter) && lastKeyState.IsKeyUp(Keys.Enter))
|
||
|
{
|
||
|
showTexture = true;
|
||
|
}
|
||
|
else if (keyState.IsKeyUp(Keys.Enter) && lastKeyState.IsKeyDown(Keys.Enter))
|
||
|
{
|
||
|
showTexture = false;
|
||
|
}
|
||
|
|
||
|
lastKeyState = keyState;
|
||
|
|
||
|
base.Update(gameTime);
|
||
|
}
|
||
|
|
||
|
protected override void Draw(GameTime gameTime)
|
||
|
{
|
||
|
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||
|
|
||
|
spriteBatch.Begin();
|
||
|
|
||
|
if (showTexture)
|
||
|
{
|
||
|
spriteBatch.Draw(texture, new Vector2(50, 50), Color.White);
|
||
|
}
|
||
|
|
||
|
spriteBatch.End();
|
||
|
|
||
|
base.Draw(gameTime);
|
||
|
}
|
||
|
}
|
||
|
}
|