#region Using Statements using System; using System.Collections.Generic; using System.Linq; using ANX.Framework; using ANX.Framework.Audio; using ANX.Framework.Content; using ANX.Framework.GamerServices; using ANX.Framework.Graphics; using ANX.Framework.Input; using ANX.Framework.Media; #endregion namespace KeyboardSample { public class Game1 : ANX.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; KeyboardState lastKeyState; SpriteFont debug; Texture2D texture; bool showTexture; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "SampleContent"; this.Window.Title = "ANX.Framework Keyboard Sample - Press Enter to display ANX logo (ESC to exit)"; } protected override void Initialize() { this.lastKeyState = Keyboard.GetState(); base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); debug = Content.Load(@"Fonts/Debug"); texture = Content.Load(@"Textures/ANX.Framework.Logo_459x121"); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { KeyboardState keyState = Keyboard.GetState(); if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || keyState.IsKeyDown(Keys.Escape)) this.Exit(); if (keyState.IsKeyDown(Keys.Enter) && lastKeyState.IsKeyUp(Keys.Enter)) { showTexture = true; } else if (keyState.IsKeyUp(Keys.Enter) && lastKeyState.IsKeyDown(Keys.Enter)) { showTexture = false; } lastKeyState = keyState; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); if (showTexture) { spriteBatch.Draw(texture, new Vector2(50, 50), Color.White); } spriteBatch.End(); base.Draw(gameTime); } } }