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using System;
using System.Globalization;
using ANX.Framework.NonXNA.Development;
using System.ComponentModel;
using ANX.Framework.Design;
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// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework
{
[PercentageComplete(100)]
[Developer("Glatzemann, GinieDp")]
[TestState(TestStateAttribute.TestState.Tested)]
#if !WINDOWSMETRO
[Serializable]
[TypeConverter(typeof(RectangleConverter))]
#endif
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public struct Rectangle : IEquatable<Rectangle>
{
#region fields
public int X;
public int Y;
public int Width;
public int Height;
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#endregion
#region properties
public Point Center
{
get
{
return new Point((int)(X + Width * 0.5f), (int)(Y + Height * 0.5f));
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}
}
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public static Rectangle Empty
{
get
{
return new Rectangle();
}
}
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public bool IsEmpty
{
get
{
return (this.X == 0) &&
(this.Y == 0) &&
(this.Width == 0) &&
(this.Height == 0);
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}
}
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public Point Location
{
get
{
return new Point(this.X, this.Y);
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}
set
{
this.X = value.X;
this.Y = value.Y;
}
}
public int Left
{
get
{
return this.X;
}
}
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public int Right
{
get
{
return this.X + Width;
}
}
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public int Top
{
get
{
return this.Y;
}
}
public int Bottom
{
get
{
return this.Y + Height;
}
}
#endregion
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#region constructors
public Rectangle(int x, int y, int width, int height)
{
this.Height = height;
this.Width = width;
this.X = x;
this.Y = y;
}
#endregion
#region public methods
public bool Contains(int x, int y)
{
bool result;
this.Contains(ref x, ref y, out result);
return result;
}
public bool Contains(Point value)
{
bool result;
this.Contains(ref value.X, ref value.Y, out result);
return result;
}
public void Contains(ref Point value, out bool result)
{
this.Contains(ref value.X, ref value.Y, out result);
}
private void Contains(ref int x, ref int y, out bool result)
{
result = x > this.X &&
x < this.Right &&
y > this.Y &&
y < this.Bottom;
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}
public bool Contains(Rectangle value)
{
bool result;
this.Contains(ref value, out result);
return result;
}
public void Contains(ref Rectangle value, out bool result)
{
result = value.X >= this.X &&
value.X + value.Width <= this.Right &&
value.Y >= this.Y &&
value.Y + this.Height <= this.Bottom;
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}
public override int GetHashCode()
{
return this.X + this.Y + this.Width + this.Height;
}
public void Inflate(int horizontalAmount, int verticalAmount)
{
this.X -= horizontalAmount;
this.Y -= verticalAmount;
this.Width += horizontalAmount * 2;
this.Height += verticalAmount * 2;
}
public bool Intersects(Rectangle value)
{
bool result;
this.Intersects(ref value, out result);
return result;
}
public void Intersects(ref Rectangle value, out bool result)
{
//intersects if it dont contains it and is not outer
//outer
if (value.X > this.Right ||
value.Y > this.Bottom ||
value.X + value.Width < this.X ||
value.Y + value.Height < this.Y)
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{
result = false;
return;
}
//contains
if (this.Contains(value))
{
result = false;
return;
}
result = true;
}
public void Offset(int offsetX, int offsetY)
{
this.X += offsetX;
this.Y += offsetY;
}
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public void Offset(Point amount)
{
this.X += amount.X;
this.Y += amount.Y;
}
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public override string ToString()
{
var culture = CultureInfo.CurrentCulture;
// This may look a bit more ugly, but String.Format should be avoided cause of it's bad performance!
return "{X:" + X.ToString(culture) +
" Y:" + Y.ToString(culture) +
" Width:" + Width.ToString(culture) +
" Height:" + Height.ToString(culture) + "}";
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}
#endregion
#region static methods
public static Rectangle Intersect(Rectangle value1, Rectangle value2)
{
Rectangle result;
Rectangle.Intersect(ref value1, ref value2, out result);
return result;
}
public static void Intersect(ref Rectangle value1, ref Rectangle value2, out Rectangle result)
{
result = new Rectangle();
int x, y, w, h;
if (value1.X > value2.X)
{
if (value1.X < value2.X + value2.Width)
{
x = value1.X;
}
else
{
return;
}
}
else
{
if (value2.X < value1.X + value1.Width)
{
x = value2.X;
}
else
{
return;
}
}
if (value1.Y > value2.Y)
{
if (value1.Y < value2.Y + value2.Height)
{
y = value1.Y;
}
else
{
return;
}
}
else
{
if (value2.Y < value1.Y + value1.Height)
{
y = value2.Y;
}
else
{
return;
}
}
if (value1.X + value1.Width < value2.X + value2.Width)
{
if (value1.X + value1.Width > value2.X)
{
w = value1.Width;
}
else
{
return;
}
}
else
{
if (value2.X + value2.Width > value1.X)
{
w = value2.Width;
}
else
{
return;
}
}
if (value1.Y + value1.Height < value2.Y + value2.Height)
{
if (value1.Y + value1.Height > value2.Y)
{
h = value1.Height;
}
else
{
return;
}
}
else
{
if (value2.Y + value2.Height > value1.Y)
{
h = value2.Height;
}
else
{
return;
}
}
result = new Rectangle(x, y, w - x, h - y);
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}
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public static Rectangle Union(Rectangle value1, Rectangle value2)
{
Rectangle result;
Rectangle.Union(ref value1, ref value2, out result);
return result;
}
public static void Union(ref Rectangle value1, ref Rectangle value2, out Rectangle result)
{
//Pick smallest x and y
int x = value1.X < value2.X ? value1.X : value2.X;
int y = value1.Y < value2.Y ? value1.Y : value2.Y;
//pick greatest height and width
int w = value1.X + value1.Width > value2.X + value2.Width ? value1.X + value1.Width : value2.X + value2.Width;
int h = value1.Y + value1.Height > value2.Y + value2.Height ? value1.Y + value1.Height : value2.Y + value2.Height;
result = new Rectangle(x, y, w-x, h-y);
}
#endregion
#region IEquatable implementation
public override bool Equals(Object obj)
{
return obj is Rectangle && Equals((Rectangle)obj);
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}
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public bool Equals(Rectangle other)
{
return this.Height == other.Height &&
this.Width == other.Width &&
this.X == other.X &&
this.Y == other.Y;
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}
#endregion
#region operator overloading
public static bool operator ==(Rectangle a, Rectangle b)
{
// NOTE: Duplicated code is better than copying 4 floats around!
return a.Height == b.Height &&
a.Width == b.Width &&
a.X == b.X &&
a.Y == b.Y;
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}
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public static bool operator !=(Rectangle a, Rectangle b)
{
// NOTE: Duplicated code is better than copying 4 floats around!
return a.Height != b.Height ||
a.Width != b.Width ||
a.X != b.X ||
a.Y != b.Y;
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}
#endregion
}
}