anx.framework/ANX.Framework/NonXNA/PreloadAttribute.cs

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using ANX.Framework.NonXNA.Development;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ANX.Framework.NonXNA
{
//Used to attach custom editors to types which don't know of the editor.
//The build tools like the content compiler and the extension for visual studio use this.
/// <summary>
/// States that the type should be loaded as early as possible.
/// </summary>
[Developer("KorsarNek")]
[AttributeUsage(AttributeTargets.Class)]
public class PreloadAttribute : Attribute
{
}
}