using ANX.Framework.NonXNA.Development; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ANX.Framework.NonXNA { //Used to attach custom editors to types which don't know of the editor. //The build tools like the content compiler and the extension for visual studio use this. /// /// States that the type should be loaded as early as possible. /// [Developer("KorsarNek")] [AttributeUsage(AttributeTargets.Class)] public class PreloadAttribute : Attribute { } }