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#region Using Statements
using System;
using ANX.Framework.NonXNA.Development;
using ANX.Framework.NonXNA.RenderSystem;
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#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
[Developer("Glatzemann")]
[TestState(TestStateAttribute.TestState.Untested)]
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public abstract class Texture : GraphicsResource
{
internal INativeTexture nativeTexture;
public int LevelCount { get; internal set; }
public SurfaceFormat Format { get; internal set; }
internal INativeTexture NativeTexture
{
get
{
if (this.nativeTexture == null)
{
ReCreateNativeTextureSurface();
}
return this.nativeTexture;
}
}
internal Texture(GraphicsDevice graphicsDevice)
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: base(graphicsDevice)
{
base.GraphicsDevice.ResourceCreated += GraphicsDevice_ResourceCreated;
base.GraphicsDevice.ResourceDestroyed += GraphicsDevice_ResourceDestroyed;
}
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protected override void Dispose(bool disposeManaged)
{
if (disposeManaged)
{
base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated;
base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
if (nativeTexture != null)
{
nativeTexture.Dispose();
nativeTexture = null;
}
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}
base.Dispose(disposeManaged);
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}
internal abstract void ReCreateNativeTextureSurface();
private void GraphicsDevice_ResourceDestroyed(object sender, ResourceDestroyedEventArgs e)
{
Dispose(true);
}
private void GraphicsDevice_ResourceCreated(object sender, ResourceCreatedEventArgs e)
{
Dispose(true);
ReCreateNativeTextureSurface();
}
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}
}