anx.framework/ANX.Framework/Design/Vector3Converter.cs

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using System;
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using System.Collections;
using System.ComponentModel;
using System.Globalization;
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using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Design
{
#if !WINDOWSMETRO //TODO: search replacement for Win8
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[Developer("GinieDP")]
[TestState(TestStateAttribute.TestState.Tested)]
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public class Vector3Converter : MathTypeConverter
{
public Vector3Converter()
{
base.propertyDescriptions = MathTypeConverter.CreateFieldDescriptor<Vector3>("X", "Y", "Z");
}
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value)
{
float[] values = ConvertFromString<float>(context, culture, value as String);
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if (values != null && values.Length == 3)
{
return new Vector3(values[0], values[1], values[2]);
}
return base.ConvertFrom(context, culture, value);
}
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
{
if (destinationType == null)
throw new ArgumentNullException("destinationType");
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if (value is Vector3)
{
Vector3 vecValue = (Vector3)value;
if (destinationType == typeof(string))
return ConvertToString<float>(context, culture,
new float[] { vecValue.X, vecValue.Y, vecValue.Z });
if (IsTypeInstanceDescriptor(destinationType))
return CreateInstanceDescriptor<Vector3>(new object[] { vecValue.X, vecValue.Y, vecValue.Z });
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}
return base.ConvertTo(context, culture, value, destinationType);
}
public override object CreateInstance(ITypeDescriptorContext context, IDictionary propertyValues)
{
if (propertyValues == null)
throw new ArgumentNullException("propertyValues");
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return new Vector3((float)propertyValues["X"], (float)propertyValues["Y"], (float)propertyValues["Z"]);
}
}
#endif
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}