using System; using System.Collections; using System.ComponentModel; using System.Globalization; using ANX.Framework.NonXNA.Development; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Design { #if !WINDOWSMETRO //TODO: search replacement for Win8 [Developer("GinieDP")] [TestState(TestStateAttribute.TestState.Tested)] public class Vector3Converter : MathTypeConverter { public Vector3Converter() { base.propertyDescriptions = MathTypeConverter.CreateFieldDescriptor("X", "Y", "Z"); } public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value) { float[] values = ConvertFromString(context, culture, value as String); if (values != null && values.Length == 3) { return new Vector3(values[0], values[1], values[2]); } return base.ConvertFrom(context, culture, value); } public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType) { if (destinationType == null) throw new ArgumentNullException("destinationType"); if (value is Vector3) { Vector3 vecValue = (Vector3)value; if (destinationType == typeof(string)) return ConvertToString(context, culture, new float[] { vecValue.X, vecValue.Y, vecValue.Z }); if (IsTypeInstanceDescriptor(destinationType)) return CreateInstanceDescriptor(new object[] { vecValue.X, vecValue.Y, vecValue.Z }); } return base.ConvertTo(context, culture, value, destinationType); } public override object CreateInstance(ITypeDescriptorContext context, IDictionary propertyValues) { if (propertyValues == null) throw new ArgumentNullException("propertyValues"); return new Vector3((float)propertyValues["X"], (float)propertyValues["Y"], (float)propertyValues["Z"]); } } #endif }