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using System;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework
{
[PercentageComplete(100)]
[Developer("floAr, Glatzemann")]
[TestState(TestStateAttribute.TestState.Tested)]
public class CurveKey : IEquatable<CurveKey>, IComparable<CurveKey>
{
#region Public
public float Position { get; private set; }
public float Value { get; set; }
public float TangentIn { get; set; }
public float TangentOut { get; set; }
public CurveContinuity Continuity { get; set; }
#endregion
#region Constructor
public CurveKey(float position, float value)
: this(position, value, 0f, 0f, CurveContinuity.Smooth)
{
}
public CurveKey(float position, float value, float tangentIn, float tangentOut)
: this(position, value, tangentIn, tangentOut, CurveContinuity.Smooth)
{
}
public CurveKey(float position, float value, float tangentIn, float tangentOut, CurveContinuity continuity)
{
Position = position;
Value = value;
TangentIn = tangentIn;
TangentOut = tangentOut;
Continuity = continuity;
}
#endregion
#region Clone
public CurveKey Clone()
{
return new CurveKey(Position, Value, TangentIn, TangentOut, Continuity);
}
#endregion
#region Equals
public bool Equals(CurveKey other)
{
if (other != null)
{
return other.Position == Position &&
other.Value == Value &&
other.TangentIn == TangentIn &&
other.TangentOut == TangentOut &&
other.Continuity == Continuity;
}
return false;
}
public override bool Equals(object obj)
{
return obj is CurveKey && this == (CurveKey)obj;
}
#endregion
#region GetHashCode
public override int GetHashCode()
{
return Position.GetHashCode() + Value.GetHashCode() +
TangentIn.GetHashCode() + TangentOut.GetHashCode() +
Continuity.GetHashCode();
}
#endregion
#region Equality
public static bool operator ==(CurveKey a, CurveKey b)
{
if (null == a as Object)
return null == b as Object;
if (null == b as Object)
return false;
return a.Position == b.Position &&
a.Value == b.Value &&
a.TangentIn == b.TangentIn &&
a.TangentOut == b.TangentOut &&
a.Continuity == b.Continuity;
}
#endregion
#region Inequality
public static bool operator !=(CurveKey a, CurveKey b)
{
if (null == a as Object)
return null != b as Object;
if (null == b as Object)
return true;
return a.Position != b.Position ||
a.Value != b.Value ||
a.TangentIn != b.TangentIn ||
a.TangentOut != b.TangentOut ||
a.Continuity != b.Continuity;
}
#endregion
#region CompareTo
public int CompareTo(CurveKey other)
{
if (Position == other.Position)
return 0;
return Position >= other.Position ? 1 : -1;
}
#endregion
}
}