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mirror of https://github.com/thes3m/XNI synced 2024-12-26 13:26:06 +01:00
Samo Pajk a2ab2a84e5 Changes:
- added render to texture features (RenderTarget2D)
- optimized SpriteFont for faster access and allocations
- fixed iOS6 bug witch prevented proper device orientation 
- fixed some problems when handling touch events

git-svn-id: http://xni.googlecode.com/svn/XNI@112 ac433895-eea3-a490-d80a-17149a75e588
2012-09-15 15:33:22 +00:00

34 lines
713 B
Objective-C

//
// SpriteFont.h
// XNI
//
// Created by Matej Jan on 20.12.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "Retronator.Xni.Framework.classes.h"
#import "Retronator.Xni.Framework.Graphics.classes.h"
@interface SpriteFont : NSObject {
NSSet *characters;
NSNumber *defaultCharacter;
int lineSpacing;
float spacing;
@private
Texture2D *texture;
Rectangle *characterMap[128];
NSDictionary *characterMapD;
}
@property (nonatomic, readonly) NSSet *characters;
@property (nonatomic, retain) NSNumber *defaultCharacter;
@property (nonatomic) int lineSpacing;
@property (nonatomic) float spacing;
- (Vector2*) measureString:(NSString*)text;
@end