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XNI/Classes/Retronator/Xni/Framework/GameComponentCollectionEventArgs.m

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//
// GameComponentCollectionEventArgs.m
// XNI
//
// Created by Matej Jan on 27.7.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import "GameComponentCollectionEventArgs.h"
@implementation GameComponentCollectionEventArgs
- (id) initWithGameComponent:(id<IGameComponent>)theGameComponent {
if (self = [super init]) {
gameComponent = theGameComponent;
}
return self;
}
+ (id) eventArgsWithGameComponent:(id<IGameComponent>)gameComponent {
return [[[GameComponentCollectionEventArgs alloc] initWithGameComponent:gameComponent] autorelease];
}
@synthesize gameComponent;
@end