// // GameComponentCollectionEventArgs.m // XNI // // Created by Matej Jan on 27.7.10. // Copyright 2010 Retronator. All rights reserved. // #import "GameComponentCollectionEventArgs.h" @implementation GameComponentCollectionEventArgs - (id) initWithGameComponent:(id)theGameComponent { if (self = [super init]) { gameComponent = theGameComponent; } return self; } + (id) eventArgsWithGameComponent:(id)gameComponent { return [[[GameComponentCollectionEventArgs alloc] initWithGameComponent:gameComponent] autorelease]; } @synthesize gameComponent; @end