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//
// Texture.m
// XNI
//
// Created by Matej Jan on 1.9.10.
// Copyright 2010 Retronator. All rights reserved.
//
#import "Texture.h"
@implementation Texture
- (id) initWithGraphicsDevice:(GraphicsDevice *)theGraphicsDevice SurfaceFormat:(SurfaceFormat)theFormat LevelCount:(int)theLevelCount {
if (self = [super initWithGraphicsDevice:theGraphicsDevice]) {
format = theFormat;
}
return self;
}
@synthesize textureId;
@synthesize format;
@synthesize levelCount;
@end