// // Texture.m // XNI // // Created by Matej Jan on 1.9.10. // Copyright 2010 Retronator. All rights reserved. // #import "Texture.h" @implementation Texture - (id) initWithGraphicsDevice:(GraphicsDevice *)theGraphicsDevice SurfaceFormat:(SurfaceFormat)theFormat LevelCount:(int)theLevelCount { if (self = [super initWithGraphicsDevice:theGraphicsDevice]) { format = theFormat; } return self; } @synthesize textureId; @synthesize format; @synthesize levelCount; @end