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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 e7a47c8ed9 Revamped the List class so that it can (properly) handle pointers as well
Added 'ValueTypes' Single and Double
Added some components in the new System::Net namespace
Added the Console class, which can be used to output text to the screen
Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types
Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions.

BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
2011-11-07 01:29:50 +00:00

44 lines
1.1 KiB
C++

/********************************************************
* Single.h *
* *
* XFX Single structure definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _SYSTEM_SINGLE_
#define _SYSTEM_SINGLE_
#include <System/Interfaces.h>
#include <System/Object.h>
namespace System
{
// Represents a single precision floating point value.
struct Single : public IComparable<Single>, public IEquatable<Single>, virtual Object
{
private:
float value;
public:
static const float Epsilon;
static const float MaxValue;
static const float MinValue;
static const float NaN;
static const float NegativeInfinity;
static const float PositiveInfinity;
Single(float f);
int CompareTo(Single other);
bool Equals(Single other);
static float Parse(char* str);
char* ToString();
bool operator !=(float right);
bool operator !=(Single right);
bool operator ==(float right);
bool operator ==(Single right);
};
}
#endif //_SYSTEM_SINGLE_