mirror of
https://github.com/Halofreak1990/XFXFramework
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Added 'ValueTypes' Single and Double Added some components in the new System::Net namespace Added the Console class, which can be used to output text to the screen Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions. BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/********************************************************
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* Single.h *
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* *
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* XFX Single structure definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _SYSTEM_SINGLE_
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#define _SYSTEM_SINGLE_
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#include <System/Interfaces.h>
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#include <System/Object.h>
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namespace System
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{
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// Represents a single precision floating point value.
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struct Single : public IComparable<Single>, public IEquatable<Single>, virtual Object
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{
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private:
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float value;
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public:
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static const float Epsilon;
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static const float MaxValue;
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static const float MinValue;
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static const float NaN;
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static const float NegativeInfinity;
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static const float PositiveInfinity;
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Single(float f);
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int CompareTo(Single other);
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bool Equals(Single other);
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static float Parse(char* str);
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char* ToString();
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bool operator !=(float right);
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bool operator !=(Single right);
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bool operator ==(float right);
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bool operator ==(Single right);
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};
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}
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#endif //_SYSTEM_SINGLE_
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