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XFXFramework/src/libXFX/VertexPositionColor.cpp
Halofreak1990 1c277b2038 Fixed a couple of errors, removed Dictionary references from the ContentManager to get it to compile.
Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
2010-12-27 01:01:25 +00:00

69 lines
2.7 KiB
C++

// Copyright (C) 2010-2012, XFX Team
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the copyright holder nor the names of any
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include <Graphics/VertexPositionColor.h>
namespace XFX
{
namespace Graphics
{
const VertexElement VertexPositionColor::VertexElements[] = { VertexElement(0, 0, VertexElementFormat::Vector3, VertexElementMethod::Default, VertexElementUsage::Position, 0),
VertexElement(0, 12, VertexElementFormat::Color, VertexElementMethod::Default, VertexElementUsage::Color, 0) };
int VertexPositionColor::SizeInBytes()
{
return sizeof(VertexPositionColor);
}
VertexPositionColor::VertexPositionColor(Vector3 position, Color color)
{
Position = position;
Color_ = color;
}
bool VertexPositionColor::Equals(const VertexPositionColor obj)
{
return ((Position == obj.Position) && (Color_ == obj.Color_));
}
int VertexPositionColor::GetHashCode()
{
return Position.GetHashCode() ^ Color_.GetHashCode();
}
bool VertexPositionColor::operator !=(const VertexPositionColor other)
{
return !Equals(other);
}
bool VertexPositionColor::operator ==(const VertexPositionColor other)
{
return Equals(other);
}
}
}