mirror of
https://github.com/Halofreak1990/XFXFramework
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Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
69 lines
2.7 KiB
C++
69 lines
2.7 KiB
C++
// Copyright (C) 2010-2012, XFX Team
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of the copyright holder nor the names of any
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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#include <Graphics/VertexPositionColor.h>
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namespace XFX
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{
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namespace Graphics
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{
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const VertexElement VertexPositionColor::VertexElements[] = { VertexElement(0, 0, VertexElementFormat::Vector3, VertexElementMethod::Default, VertexElementUsage::Position, 0),
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VertexElement(0, 12, VertexElementFormat::Color, VertexElementMethod::Default, VertexElementUsage::Color, 0) };
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int VertexPositionColor::SizeInBytes()
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{
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return sizeof(VertexPositionColor);
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}
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VertexPositionColor::VertexPositionColor(Vector3 position, Color color)
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{
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Position = position;
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Color_ = color;
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}
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bool VertexPositionColor::Equals(const VertexPositionColor obj)
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{
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return ((Position == obj.Position) && (Color_ == obj.Color_));
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}
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int VertexPositionColor::GetHashCode()
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{
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return Position.GetHashCode() ^ Color_.GetHashCode();
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}
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bool VertexPositionColor::operator !=(const VertexPositionColor other)
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{
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return !Equals(other);
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}
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bool VertexPositionColor::operator ==(const VertexPositionColor other)
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{
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return Equals(other);
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}
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}
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}
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