// Copyright (C) 2010-2012, XFX Team // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the copyright holder nor the names of any // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. #include namespace XFX { namespace Graphics { const VertexElement VertexPositionColor::VertexElements[] = { VertexElement(0, 0, VertexElementFormat::Vector3, VertexElementMethod::Default, VertexElementUsage::Position, 0), VertexElement(0, 12, VertexElementFormat::Color, VertexElementMethod::Default, VertexElementUsage::Color, 0) }; int VertexPositionColor::SizeInBytes() { return sizeof(VertexPositionColor); } VertexPositionColor::VertexPositionColor(Vector3 position, Color color) { Position = position; Color_ = color; } bool VertexPositionColor::Equals(const VertexPositionColor obj) { return ((Position == obj.Position) && (Color_ == obj.Color_)); } int VertexPositionColor::GetHashCode() { return Position.GetHashCode() ^ Color_.GetHashCode(); } bool VertexPositionColor::operator !=(const VertexPositionColor other) { return !Equals(other); } bool VertexPositionColor::operator ==(const VertexPositionColor other) { return Equals(other); } } }