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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/src/libXFX.Game/libXFX.Game.vcproj

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4.5 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="libXFX.Game"
ProjectGUID="{467C54AE-676B-4D1A-AB8E-60B930F09FB1}"
RootNamespace="libXFXGame"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="0"
CharacterSet="2"
BuildLogFile="BuildLog.htm"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="make -f makefile all 2&gt;&amp;1 | sed -e &apos;s/\(\w\+\):\([0-9]\+\):/\1(\2):/&apos;"
ReBuildCommandLine="make -f makefile rebuild 2&gt;&amp;1 | sed -e &apos;s/\(\w\+\):\([0-9]\+\):/\1(\2):/&apos;"
CleanCommandLine="make -f makefile clean 2&gt;&amp;1 | sed -e &apos;s/\(\w\+\):\([0-9]\+\):/\1(\2):/&apos;"
Output=""
PreprocessorDefinitions="ENABLE_XBOX; DEBUG"
IncludeSearchPath="C:\cygwin\usr\local\openxdk\include;C:\cygwin\usr\local\openxdk\i386-pc-xbox\include;C:\cygwin\usr\local\openxdk\include\SDL;..\..\include"
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
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<Tool
Name="VCCLCompilerTool"
RuntimeLibrary="2"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
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<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
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<Tool
Name="VCALinkTool"
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<Tool
Name="VCManifestTool"
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<Tool
Name="VCXDCMakeTool"
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<Tool
Name="VCBscMakeTool"
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Name="VCFxCopTool"
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<Tool
Name="VCAppVerifierTool"
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<Tool
Name="VCWebDeploymentTool"
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<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\DrawableGameComponent.cpp"
>
</File>
<File
RelativePath=".\Game.cpp"
>
</File>
<File
RelativePath=".\GameComponent.cpp"
>
</File>
<File
RelativePath=".\GameComponentCollection.cpp"
>
</File>
<File
RelativePath=".\GameServiceContainer.cpp"
>
</File>
<File
RelativePath=".\GameTime.cpp"
>
</File>
<File
RelativePath=".\GraphicsDeviceManager.cpp"
>
</File>
<File
RelativePath=".\makefile"
>
</File>
<Filter
Name="GamerServices"
>
<File
RelativePath=".\GamerServicesComponent.cpp"
>
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</Filter>
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<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
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>
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>
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RelativePath="..\..\include\GameComponentCollectionEventArgs.h"
>
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Name="GamerServices"
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<Globals>
</Globals>
</VisualStudioProject>