2010-12-04 16:14:34 +00:00
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8,00"
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Name="libXFX.Game"
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ProjectGUID="{467C54AE-676B-4D1A-AB8E-60B930F09FB1}"
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RootNamespace="libXFXGame"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="0"
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CharacterSet="2"
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BuildLogFile="BuildLog.htm"
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>
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="make -f makefile all 2>&1 | sed -e 's/\(\w\+\):\([0-9]\+\):/\1(\2):/'"
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ReBuildCommandLine="make -f makefile rebuild 2>&1 | sed -e 's/\(\w\+\):\([0-9]\+\):/\1(\2):/'"
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CleanCommandLine="make -f makefile clean 2>&1 | sed -e 's/\(\w\+\):\([0-9]\+\):/\1(\2):/'"
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Output=""
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PreprocessorDefinitions="ENABLE_XBOX; DEBUG"
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IncludeSearchPath="C:\cygwin\usr\local\openxdk\include;C:\cygwin\usr\local\openxdk\i386-pc-xbox\include;C:\cygwin\usr\local\openxdk\include\SDL;..\..\include"
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ForcedIncludes=""
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AssemblySearchPath=""
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ForcedUsingAssemblies=""
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CompileAsManaged=""
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="2"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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Name="VCCustomBuildTool"
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Name="VCXMLDataGeneratorTool"
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Name="VCWebServiceProxyGeneratorTool"
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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RuntimeLibrary="2"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
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Name="VCPreLinkEventTool"
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<Tool
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Name="VCLinkerTool"
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GenerateDebugInformation="true"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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Name="VCManifestTool"
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<Tool
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Name="VCXDCMakeTool"
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<Tool
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Name="VCBscMakeTool"
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<Tool
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Name="VCFxCopTool"
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<Tool
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Name="VCAppVerifierTool"
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Name="VCWebDeploymentTool"
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Name="VCPostBuildEventTool"
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath=".\DrawableGameComponent.cpp"
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>
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</File>
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<File
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RelativePath=".\Game.cpp"
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>
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</File>
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<File
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RelativePath=".\GameComponent.cpp"
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>
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</File>
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2011-01-16 00:47:37 +00:00
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<File
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RelativePath=".\GameComponentCollection.cpp"
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>
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</File>
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<File
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RelativePath=".\GameServiceContainer.cpp"
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>
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</File>
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2010-12-04 16:14:34 +00:00
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<File
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RelativePath=".\GameTime.cpp"
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>
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</File>
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<File
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RelativePath=".\GraphicsDeviceManager.cpp"
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>
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2011-01-16 00:47:37 +00:00
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<File
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RelativePath=".\makefile"
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>
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</File>
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2010-12-04 16:14:34 +00:00
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<Filter
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Name="GamerServices"
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>
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<File
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RelativePath=".\GamerServicesComponent.cpp"
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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<File
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RelativePath="..\..\include\Game.h"
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</File>
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<File
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RelativePath="..\..\include\GameComponentCollection.h"
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</File>
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<File
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RelativePath="..\..\include\GameComponentCollectionEventArgs.h"
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</File>
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<File
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RelativePath="..\..\include\GameServiceContainer.h"
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<File
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RelativePath="..\..\include\GameTime.h"
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</File>
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<File
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RelativePath="..\..\include\GraphicsDeviceManager.h"
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</File>
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<File
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RelativePath="..\..\include\Interfaces.h"
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>
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</File>
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2011-01-16 00:47:37 +00:00
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<File
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RelativePath="..\..\include\XFX.Game.h"
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>
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</File>
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2010-12-04 16:14:34 +00:00
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<Filter
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Name="GamerServices"
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<File
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RelativePath="..\..\include\GamerServices\GamerServicesComponent.h"
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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