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XFXFramework/src/libXFX/VideoPlayer.cpp
Tom Lint b0dd58a08b Added file comments and TypeInfos
Added some implementations
Added auto_ptr and gc_ptr for easier memory management
2013-08-20 11:14:55 +02:00

98 lines
2.6 KiB
C++

// Copyright (C) XFX Team
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the copyright holder nor the names of any
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include <Media/VideoPlayer.h>
#include <Media/Video.h>
namespace XFX
{
namespace Media
{
bool VideoPlayer::IsDisposed()
{
return isDisposed;
}
TimeSpan VideoPlayer::getPlayPosition()
{
// TODO: implement remainder
}
MediaState_t VideoPlayer::getState()
{
// TODO: implement remainder
}
Video* VideoPlayer::getVideo()
{
return playingVideo;
}
VideoPlayer::VideoPlayer()
{
// TODO: implement remainder
}
void VideoPlayer::Dispose()
{
Dispose(true);
}
void VideoPlayer::Dispose(bool disposing)
{
// TODO: implement remainder
}
Texture2D* VideoPlayer::GetTexture()
{
// TODO: return current video frame
}
void VideoPlayer::Pause()
{
// TODO: implement remainder
}
void VideoPlayer::Play(Video * const video)
{
sassert(video != null, String::Format("value; %s", FrameworkResources::ArgumentNull_Generic));
// TODO: implement remainder
}
void VideoPlayer::Resume()
{
// TODO: implement remainder
}
void VideoPlayer::Stop()
{
// TODO: implement remainder
}
}
}