// Copyright (C) XFX Team // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the copyright holder nor the names of any // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. #include #include namespace XFX { namespace Media { bool VideoPlayer::IsDisposed() { return isDisposed; } TimeSpan VideoPlayer::getPlayPosition() { // TODO: implement remainder } MediaState_t VideoPlayer::getState() { // TODO: implement remainder } Video* VideoPlayer::getVideo() { return playingVideo; } VideoPlayer::VideoPlayer() { // TODO: implement remainder } void VideoPlayer::Dispose() { Dispose(true); } void VideoPlayer::Dispose(bool disposing) { // TODO: implement remainder } Texture2D* VideoPlayer::GetTexture() { // TODO: return current video frame } void VideoPlayer::Pause() { // TODO: implement remainder } void VideoPlayer::Play(Video * const video) { sassert(video != null, String::Format("value; %s", FrameworkResources::ArgumentNull_Generic)); // TODO: implement remainder } void VideoPlayer::Resume() { // TODO: implement remainder } void VideoPlayer::Stop() { // TODO: implement remainder } } }