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XFXFramework/include/Audio/SoundEffectInstance.h
Tom Lint 52ef14a94b Transition from SVN to Git
Added implicit conversion to base types to all primary types (UInt32 et
al)
Added implicit conversion from System::String to const char*
2013-05-05 18:18:41 +02:00

37 lines
788 B
C++

/********************************************************
* SoundEffectInstance.h *
* *
* XFX::Audio::SoundEffectInstance definition file *
* Copyright Š XFX Team. All Rights Reserved *
********************************************************/
#include <System/Interfaces.h>
using namespace System;
namespace XFX
{
namespace Audio
{
// Provides a single playing, paused, or stopped instance of a SoundEffect sound.
class SoundEffectInstance : public IDisposable, public Object
{
private:
friend class SoundEffect;
SoundEffect* _parent;
SoundEffectInstance(SoundEffect* parent);
public:
~SoundEffectInstance();
void Dispose();
int GetType() const;
void Pause();
void Play();
void Resume();
void Stop();
};
}
}