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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

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998 B
C++

/********************************************************
* Texture.h *
* *
* XFX Texture definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_TEXTURE_
#define _XFX_GRAPHICS_TEXTURE_
#include <System/Types.h>
#include <System/IO/Stream.h>
#include "GraphicsResource.h"
namespace XFX
{
namespace Graphics
{
// Represents a texture resource.
class Texture : public GraphicsResource
{
private:
static ImageFileFormat_t ILimageformat2XNAimageformat(int ILFormat);
int _levelCount;
protected:
virtual void Dispose(bool disposing);
public:
SurfaceFormat_t getFormat() const;
int getLevelCount() const;
virtual bool MustClamp() const;
Texture();
~Texture();
void GenerateMipMaps(const TextureFilter_t filterType);
int GetType() const;
};
}
}
#endif //_XFX_GRAPHICS_TEXTURE_