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/********************************************************
* Texture.h *
* *
* XFX Texture definition file *
* Copyright <EFBFBD> XFX Team. All Rights Reserved *
********************************************************/
#ifndef _XFX_GRAPHICS_TEXTURE_
#define _XFX_GRAPHICS_TEXTURE_
#include <System/Types.h>
#include <System/IO/Stream.h>
#include "GraphicsResource.h"
namespace XFX
{
namespace Graphics
{
// Represents a texture resource.
class Texture : public GraphicsResource
{
private:
static ImageFileFormat_t ILimageformat2XNAimageformat(int ILFormat);
int _levelCount;
protected:
virtual void Dispose(bool disposing);
public:
SurfaceFormat_t getFormat() const;
int getLevelCount() const;
virtual bool MustClamp() const;
Texture();
~Texture();
void GenerateMipMaps(const TextureFilter_t filterType);
int GetType() const;
};
}
}
#endif //_XFX_GRAPHICS_TEXTURE_