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XFXFramework/include/Graphics/DepthStencilState.h
Halofreak1990 40c4811c04 Got everything to compile again.
Began transforming of current API to represent XNA 4.0, which is cleaner.
Dictionary<TKey, TValue> should now work (sort of-- need to implement resizing and enumerating)
Currently hunting down GraphicsDevice initialization
Up next: (hopefully successful) rendering of primitives
2012-09-28 20:36:02 +00:00

36 lines
753 B
C++

#ifndef _XFX_GRAPHICS_DEPTHSTENCILSTATE_
#define _XFX_GRAPHICS_DEPTHSTENCILSTATE_
#include "GraphicsResource.h"
namespace XFX
{
namespace Graphics
{
// Contains depth-stencil state for the device.
class DepthStencilState : public GraphicsResource
{
private:
bool isBound;
protected:
void Dispose(bool disposing);
public:
static const DepthStencilState Default;
static const DepthStencilState DepthRead;
static const DepthStencilState None;
DepthStencilState();
~DepthStencilState();
int GetType() const;
bool operator==(const DepthStencilState& right) const;
bool operator!=(const DepthStencilState& right) const;
};
}
}
#endif //_XFX_GRAPHICS_DEPTHSTENCILSTATE_