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XFXFramework/include/Graphics/DepthStencilState.h

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#ifndef _XFX_GRAPHICS_DEPTHSTENCILSTATE_
#define _XFX_GRAPHICS_DEPTHSTENCILSTATE_
#include "GraphicsResource.h"
namespace XFX
{
namespace Graphics
{
// Contains depth-stencil state for the device.
class DepthStencilState : public GraphicsResource
{
private:
bool isBound;
protected:
void Dispose(bool disposing);
public:
static const DepthStencilState Default;
static const DepthStencilState DepthRead;
static const DepthStencilState None;
DepthStencilState();
~DepthStencilState();
int GetType() const;
bool operator==(const DepthStencilState& right) const;
bool operator!=(const DepthStencilState& right) const;
};
}
}
#endif //_XFX_GRAPHICS_DEPTHSTENCILSTATE_