mirror of
https://github.com/Halofreak1990/XFXFramework
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Now, the only thing keeping XFX from a full compile is my stupid attempt at Asynchronous IO. Will look at that, but most likely, I will comment it out and just get a new Demo out before New Year.
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/********************************************************
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* VertexPositionTexture.h *
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* *
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* XFX VertexPositionTexture definition file *
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* Copyright © XFX Team. All Rights Reserved *
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********************************************************/
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#ifndef _VERTEXPOSITIONTEXTURE_
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#define _VERTEXPOSITIONTEXTURE_
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#include "VertexElement.h"
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namespace XFX
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{
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class Vector2;
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class Vector3;
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namespace Graphics
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{
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/// <summary>
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/// Describes a custom vertex format structure that contains position and one
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/// set of texture coordinates.
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/// </summary>
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struct VertexPositionTexture
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{
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public:
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Vector3 Position;
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Vector2 TextureCoordinate;
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static const VertexElement VertexElements[];
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static int SizeInBytes();
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VertexPositionTexture(Vector3 position, Vector2 textureCoordinate);
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bool Equals(const VertexPositionTexture other);
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int GetHashCode();
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bool operator!=(const VertexPositionTexture other);
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bool operator==(const VertexPositionTexture other);
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};
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}
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}
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#endif //_VERTEXPOSITIONTEXTURE_
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