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XFXFramework/include/System/IO/StreamAsyncResult.h
Halofreak1990 e7a47c8ed9 Revamped the List class so that it can (properly) handle pointers as well
Added 'ValueTypes' Single and Double
Added some components in the new System::Net namespace
Added the Console class, which can be used to output text to the screen
Updated a bunch of structs to include the IComparable and IEquatable interfaces, and inheritance from Object to allow better interoperability between container classes and other types
Replaced all exception handling code with a report to stdout.txt - this will, I hope, eventually be reversed, but as of yet, there is no support for exceptions.

BEWARE! Even though all libraries correctly compile, you cannot use any class/structure that inherits from a template class, because stupid G++ wants to include exception handling for each template.
2011-11-07 01:29:50 +00:00

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1.2 KiB
C++

/********************************************************
* StreamAsyncResult.h *
* *
* XFX StreamAsyncResult definition file *
* Copyright © XFX Team. All Rights Reserved *
********************************************************/
#ifndef _SYSTEM_IO_STREAMASYNCRESULT_
#define _SYSTEM_IO_STREAMASYNCRESULT_
#include "../Interfaces.h"
#include "../Object.h"
#include "../Types.h"
#include "../Threading/WaitHandle.h"
namespace System
{
namespace IO
{
//
class StreamAsyncResult : public IAsyncResult, virtual Object
{
Object* _state;
bool completed;
bool done;
//Exception* exc;
int _nbytes;
public:
Object* AsyncState();
Threading::WaitHandle* AsyncWaitHandle();
virtual bool CompletedSynchronously();
bool IsCompleted();
//Exception* getException();
int NBytes();
bool Done;
StreamAsyncResult(Object* state);
StreamAsyncResult(const IAsyncResult &obj);
StreamAsyncResult(const StreamAsyncResult &obj);
//void SetComplete(Exception* e);
//void SetComplete(Exception* e, int nbytes);
};
}
}
#endif //_SYSTEM_IO_STREAMASYNCRESULT_