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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
Tom Lint c56db35373 Added some ContentTypeReaders
Added xnbbuild project skeleton
Added Model and supporting classes
Updated files
2013-08-11 22:41:39 +02:00

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C++

/*****************************************************************************
* Texture.h *
* *
* XFX::Graphics::Texture class definition file *
* Copyright (c) XFX Team. All Rights Reserved *
*****************************************************************************/
#ifndef _XFX_GRAPHICS_TEXTURE_
#define _XFX_GRAPHICS_TEXTURE_
#include <System/Types.h>
#include <System/IO/Stream.h>
#include "GraphicsResource.h"
namespace XFX
{
namespace Graphics
{
/**
* Represents a texture resource.
*/
class Texture : public GraphicsResource
{
private:
static ImageFileFormat_t ILimageformat2XNAimageformat(int ILFormat);
int _levelCount;
protected:
void Dispose(bool disposing);
public:
SurfaceFormat_t getFormat() const;
int getLevelCount() const;
virtual bool MustClamp() const;
Texture();
~Texture();
void GenerateMipMaps(const TextureFilter_t filterType);
static const Type& GetType();
};
}
}
#endif //_XFX_GRAPHICS_TEXTURE_