/***************************************************************************** * Texture.h * * * * XFX::Graphics::Texture class definition file * * Copyright (c) XFX Team. All Rights Reserved * *****************************************************************************/ #ifndef _XFX_GRAPHICS_TEXTURE_ #define _XFX_GRAPHICS_TEXTURE_ #include #include #include "GraphicsResource.h" namespace XFX { namespace Graphics { /** * Represents a texture resource. */ class Texture : public GraphicsResource { private: static ImageFileFormat_t ILimageformat2XNAimageformat(int ILFormat); int _levelCount; protected: void Dispose(bool disposing); public: SurfaceFormat_t getFormat() const; int getLevelCount() const; virtual bool MustClamp() const; Texture(); ~Texture(); void GenerateMipMaps(const TextureFilter_t filterType); static const Type& GetType(); }; } } #endif //_XFX_GRAPHICS_TEXTURE_